
This guide reflects the author’s personal experience and the game’s content as it exists at the time of writing. Future updates may alter features or introduce new content.
WEAKNESS ATTACK/HEALING SYNERGY
The Weakness Attack setup is built around Jaime and his awakening skill “Hear Me Roar”. It relies mostly on the Weakness attacks, which is another attack variant, targeting the enemy’s weakest lineup.
It is the only lineup which can heal troops during the battle. There are some commanders who offer healing ability during the battle and that triggers Jaime’s awakening skill to convert Normal attacks into Weakness attacks, which targets the enemy's weakest lineup.
The best part about this lineup is that it can help us eliminate 1 enemy commander from the battlefield. Since this entire Synergy targets the enemy's weakest lineup, once that column is defeated, then that commander has to leave the battlefield and can’t cast Active Army Skill or take part in the battle. So effectively leaves the opponent with just 4 commanders which is a huge advantage.
Other means to boost the Setup
In order to boost the performance of this setup, there are 3 red dragon skills available, namely “Dragon Weakness Skill”, “Dragon Assist Skill” and “Dragon Tear Skill”. Apart from that, we also have few castle exteriors which help improve the Weakness synergy’s performance. Let’s have a closer look at all of them:
Dragon Weakness Skill offers current targeted enemy lineup’s health reduction, which makes eliminating enemy lineup easier.
Dragon Assist Skill provides healing to our weakest lineup and this helps in triggering Jaime’s awakening skill.
Dragon Tear is triggered every time our troops launch 10 weakness attacks, summoning our dragon to launch a Rend attack (damage coefficient of 180%). If we are playing triple weakness setup, imagine how many times this skill can be triggered and how much additional damage it would deal.
We also have a castle exterior called “Water Gardens” which offers a special skill where after the first weakness attack is triggered (either by you or your enemy) in the battle, one random enemy commander is silenced for 20 seconds! However, since other 2 synergies have 2 special exteriors, it is highly expected that soon we’d have another castle exterior released for this synergy, fingers crossed!
Compatible Commanders for the Setup
This synergy is not as rigid as Bleed setup so there are more options to choose from. However, the more healers we have in the setup, the better it is. So, in a way, it works like Leila’s female lineup, we can use non-healers here and it will not have a direct negative impact, but it will reduce the effectiveness of the synergy.
Also, we can combine the Weakness setup with the Female setup as well and play both Leila and Jaime in the same team (not that great in my opinion though). This setup is also great for those who play 3-troop types (inf-cav-spear).
GREAT COMMANDERS:
Petyr Baelish
Baelish is one of the elite commanders and has a unique ability of inflicting “Disharmony” where enemy commanders attack their own troops while using Active Army Skill. His skill gets triggered by the weakness attacks so he’s a great fit for this setup.
Daena
Daena is one of the latest launch commanders. She offers shield for the allied troops which can absorbs 60% of the damage for 3 seconds. She also offers spearmen defense.
Hector
Hector offers special ability to heal all the troops' losses after the first time he takes a hit from the enemy's Active Army skill. It helps us to counter Salma’s awakening skill in a very good way as she often leads to her ally female commanders using their AAS in the beginning of the battle.

Patelo
Another great commander for this setup would be Patelo. His awakening skill gets triggered either after 10 instances of healing or after 25 seconds after the start of the battle, and it helps by increasing the front row’s attack by 30% and increases Damage Reduction by 8%. This makes Patelo as first choice in the Triple Weakness Setup as Latz, Enzo and Drake offer heals and therefore it’s faster and easier to trigger Patelo’s awakening skill.
GOOD COMMANDERS:
Enzo, Latz Karin and Drake
All these 3 commanders are just replicas of each other in terms of their awakening skills. All of these commanders offer Defense for their troop type and also heals their troop-type lineup. Enzo does it for the Cavs, Latz for the Infs and Drake for the Spears.



Ayrmidon
Ayrmidon is definitely one of the least used commanders in-game right now but his awakening skill is pretty good for Weakness setup. Whenever allied front lineups trigger a total 10 weakness attacks, he attacks 2 random enemy targets and also increases the weakness damage taken by the enemy lineup by 6%. However, adding him to the setup seems a bit less likely because he's still not as good Baelish or Daena and then the skill he offers compared to the price at which he offers it, makes him a bit less of a 'go-to' option!
OTHER COMMANDERS:
Arslan
Another commander who provides healing is Arslan. He heals the lineup with the greatest losses. He is another Spearmen commander who can be used in the lineup.

Winton
If anyone wishes to play Cavalry based Weakness lineup, Winton also is a very good option. He offers extra health to the front row and a total of 50 allied weakness attacks, he silences 1 random enemy commander for 12 seconds.
Weapons for this Synergy
Just like other 2 synergies, the Weakness synergy too relies on the weapons of their main commanders for any further improvement. If any commander is equipping their own commander, then it improves their awakening skill and that can be further improved by upgrading the weapon:
1-star → 2-star → 3-star → 4-star
Oathkeeper - Jaime Lannister
Originally, Jaime offers +3 weakness damage to the enemy troops but with his weapon maxed, he offers +6 damage - which is simply the double and therefore it plays a huge role. It’s the most important weapon for this synergy as it improves Jaime’s skill, who’s the center for this whole setup.
Blood Spike - Petyr Baelish
Butterfly Descent - Daena
Black Goat Spear - Hector
Apart from the above weapons, Enzo, Latz and Drake's weapons respectively called "Blood Vengeance", "Blade of Veracity" and "Light of Jade Sea" are also pretty good as they also pretty good commanders for this setup!
How does it look like in Battle Reports:
Let’s have a look at one of the battle reports to have a better understanding of how the lineup works
As we can see, our ally here has used an awesome healing lineup, as there are 4 healers apart from Jaime. Now whenever any commander heals any of his allied troops or even triggers the healing skill (can’t heal if allied troop type has no wounded), then Jaime’s awakening skill will get triggered.
At 13 seconds, as we can see, Drake used his awakening skill “King of the Jade Sea”. Although he has not healed any spears, he has still triggered Jaime’s skill and that has resulted in all the Normal Attacks being converted into Weakness Attacks.
Conclusion:
1. Weakness synergy helps in eliminating enemy commanders from the battlefield by targeting the weakest enemy lineup. Once that lineup gets defeated, that commander can no longer take part in the battle and has to return back.
2. This synergy is most suitable for those who play Spear front or spear troops in general because of all the commander choices. Jaime, Hector, Drake, Arslan all provide great spear stats.
3. We can also play Inf and Cav because we have healers like Enzo and Latz and Jaime is a Total Attack commander.
4. This synergy can be merged with the Female Lineup but cannot be merged with the Bleed Lineup as it doesn’t allow to initiate Weakness Attacks.
5. Hector’s Awakening skill “Bloodthirsty Long Spear” kinda counters or helps negate Salma’s Awakening skill by healing all the initial damage taken by our troops through Active Army Skills.
6. Having Petyr Baelish in this setup hard-counters the entire Female setup as he offers “Disharmony” but at the same time, Bleed lineup is 100% immune to it.
Video Guide Link:
UPDATE OCTOBER 2025:
Recently, another Weakness commander, Grey Worm was added to the game, who is potentially an improved version of Jaime Lannister.
Grey Worm also helps in converting normal attacks to weakness attack II every time the lineup receives healing. Also, instead of 5 seconds (as per Jaime's awakening), these weakness attacks last for 6 seconds. If both Jaime and Grey Worm are used together in the same lineup, Grey Worm's awakening skill takes precedence, which means Jaime's awakening skill would be irrelevant.

Apart from Grey Worm, there have been other new commanders named Sararer and Ayrmidon added.


The addition of these commanders has changed the concept and definition of the premium lineup, and due to that factor, below is the updated commanders' ranking for reference:
GREAT COMMANDERS FOR WEAKNESS SYNERGY
- Sararer
- Ayrmidon
- Daena
- Night King
- Petyr Baelish
GOOD COMMANDERS FOR WEAKNESS SYNERGY
- Hector
- Patelo
- Enzo (Cavs)
- Drake (Spears)
- Latz Karin (Infs)
- Arslan
BAD COMMANDERS FOR WEAKNESS SYNERGY
There are no Bad Commanders as such as Weakness synergy can also be combined with Female Synergy to form 'Hybrid' Synergy. However, using 'Bleed' synergy commanders here isn't good, especially the ones that 'Silences' the fellow commanders.
NEW WEAPONS
- Sararer - Toxic Potion

Just like any other weapon, Sararer's weapon also helps improve and empower his awakening skill, and as the weapon is upgraded level by level, the boost he gets keeps getting better.

- Ayrmidon - Scepter of Enlightenment

When at max level, Ayrmidon's weapon also increases the damage taken by target lineup from weakness attacks by 6% and also for every 5 cumulative weakness attacks, Ayrmidon attacks 3 random enemy targets once.

Many players are waiting for Grey Worm's weapon to be released soon, as that would further improve his awakening skill, making him a lot more effective!
CASTLE EXTERIOR

Apart from the 'Water Gardens' exterior, we now have another exterior called "City of Divine Wisdom" which has similar skill but provides 10% extra counter damage against Enemy Cavalry as an owned bonus.
and also focuses more on 'Spearmen Attack' than the 'Totals' in terms of stats.
MARCHING ANIMATION

A new marching animation called "Tranquil Protection" gets activated after the first weakness attack, and post that, the target lineup takes 30% more damage from weakness attacks. It helps improve and empower the weakness synergy's performance a lot.



![[PLAYER GUIDE] Troops, Recruitment and Battles (Update October 2025)](https://oss.gtarcade.com/gtar/b2c8d9b1-c40d-4bd7-867f-29b8b35c71a0_2020-08-26.png?x-oss-process=image/resize,w_150,h_150)