
💠Introduction
What’s up, folks? Welcome back to my Illusion Battlefield (IB) series, where I take a closer look at different matches. IB is different from the IB League tournament in that you will use your normal teams, skill sets, talents, and decoration skins, so strength is extremely relevant. The mode is also much slower-paced. Relocations and marching speed are slower. The event is one of the most entertaining events in Infinity Kingdom, and players enjoy spectating, almost like a sporting event. In this article, I’m going to take a closer look at the regular season match between Server 73’s The Arcane(ARC) and Server 136’s Along With The Gods(AWG).
💠Table of Contents
- Overview
- Starting Positions and Talents
- ARC
- AWG
- Tower 1
- Tower 4
- Central Tower
- Altars
- Home Towers
- Play-by-Play
- Summary
💠Overview
ARC and AWG meet again for the second time in the last four weeks, marking ARC’s fourth straight matchup against a Server 136 alliance. AWG is arguably one of the top two alliances in the game, combining Server 136’s strongest native players with elite players who migrated from Server 105. With that top-heavy roster and their previous win over ARC last month, AWG should enter this matchup with the advantage.
💠Starting Positions and Talents
ARC
- Started with 30 players and ended with 40
- 14 Attack talents
- 13 Defense talents
- 3 Support talents
AWG
- Started with 31 players and ended with 39
- 17 Attack talents
- 13 Defense talents
- 1 Support talents
💠Tower 1
ARC sent 6 players to Tower 1 while AWG committed 10, including several of their strongest members. Given ARC’s poor spawn options for the tower and lack of elite players to spare, they likely would have been better off conceding Tower 1 entirely and focusing on the other two objectives. AWG should be able to secure the tower without too much difficulty, even though their positioning was not ideal. Their relocations were compact and organized overall, but they left the entire top side of the tower open while several players were positioned beyond the first two rows, wasting valuable frontline space.

💠Tower 4
ARC sent 13 players to Tower 4 while AWG sent 10 with one overlap. AWG did not have useful edge spawns to block ARC’s relocations, so they defaulted to a standard formation, though they still left some valuable front-row spots open. ARC’s positioning was also poor, with too many players landing too far from the tower while multiple closer spots remained unused. Even with the numbers advantage, ARC has fewer top-end players at the objective, so control will depend on whether they can quickly identify and eliminate AWG’s weaker players before AWG’s stronger accounts take over the fight.


💠Central Tower
ARC sent 6 players to the Central Tower while AWG sent only 3. If AWG was not going to commit a top player who could hold the area and prevent ARC from establishing early control, they should have conceded the objective entirely in the opening minutes. With the numbers advantage, ARC should be able to zero all three AWG players, surround the tower, and block or destroy any follow-up relocations before AWG can reinforce the area.

💠Altars
ARC sent three players to the Sun Altar. AWG sent two to the Moon Altar.
💠Home Towers
Both teams had three guards defending their home towers.
💠Play-by-Play
AWG opened Tower 1 by destroying two ARC relocations, immediately turning ARC’s bad setup into a disaster. They quickly zeroed another ARC player and shifted straight into the tower siege. Another ARC member was flown shortly after, allowing AWG to capture the objective six minutes into the match. AWG then cleaned up the last two ARC players before they could escape or relocate elsewhere, fully wiping the area and sending a few members toward the Central Tower.

Tower 4 followed the same pattern. AWG destroyed two ARC relocations early, then immediately focused ARC’s strongest player at the tower. ARC attempted to rally back, but they lacked the strength to break through AWG’s top players. Once AWG zeroed two defenders and removed ARC’s main anchor, the rest of ARC quickly became easy targets. Despite having the numbers advantage, ARC could not do meaningful damage to AWG’s strongest members, allowing AWG to capture their second outer tower 10 minutes into the match.

At the Central Tower, ARC destroyed one AWG relocation and quickly eliminated the remaining two players in the area. They surrounded the objective, blocked several incoming AWG relocations, and captured the tower 11 minutes into the match. ARC also zeroed a couple of enemies on the outskirts, but AWG kept flooding more players into the center, setting up a prolonged fight for control.

At the 18-minute mark, ARC teleported a player to AWG’s home tower, where two guards were defending. He quickly zeroed one defender before another ARC player teleported in to support the invasion. Together, they destroyed incoming relocations, denied reinforcements from stabilizing, and stole the tower at the 21-minute mark. A third ARC member then relocated in to help secure the area and prevent AWG from reestablishing control around the objective.

With three towers secured, ARC had a real path to victory and trailed by only 4,000 points with 35 minutes remaining. Unfortunately, AWG relocated several of their strongest players to the outskirts of the top side of the Central Tower and steadily fought their way closer to the objective. Once they established control next to the tower, they pushed ARC back and stole the Central Tower at the 25-minute mark, effectively eliminating ARC’s win condition.

While AWG struggled to retake their own home tower, they shifted pressure from the Central Tower down to ARC’s home tower. That rotation paid off, as AWG stole ARC’s home tower at the 31-minute mark and later reclaimed their own as well. ARC attempted to answer by teleporting onto Towers 1 and 4, but AWG matched those moves with their own teleports, shutting down both sieges. Those defensive responses ended ARC’s comeback attempt and sealed the match.
💠Summary
AWG crushed ARC 100,000 to 43,000, with BossBaby earning MVP. ARC recovered from a poor start by rotating well and attacking weak points in AWG’s defenses, but AWG simply had too much firepower for ARC to answer. AWG moved their strongest players effectively, and with so many accounts ARC could not break, ARC had very few playable angles. This marked AWG’s second recent win over ARC, while ARC has now lost its last three matches to Server 136.


What matchup do you want to see next? Let me know in the comments below!
💠Related Links
Version 2.9.5
Infinity Kingdom Official Website
#infinitykingdom #arc #awg #ib



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