
Since the massive success of the K247 and K273 invasions, a quiet restlessness had taken hold of MeetTheDevil (MTD). His eyes, now attuned to the smallest fluctuations in the map, darted from kingdom to kingdom in a rhythmic, obsessive scan. For twenty-four hours, the world had been silent, a desert of blue bubbles and empty ruins.
The excitement of seeing Cassana in action again was a physical itch. He was thirsty for merits, and his patience, usually a hunter’s greatest asset, was beginning to wear thin. Finding a "suitable" target is like looking for a needle in a haystack of shields, but MTD knew that eventually, someone always forgets.
The breakthrough came during a routine scan of K76. At first glance, the castle didn't scream "jackpot." It wasn't a legendary fortress; it was a modest silhouette sitting in the open. MTD didn't hesitate. He logged into his K76 scout alt and sent the birds.
The report came back with a familiar, stubborn profile: 9.5M troops, Bowmen-heavy, sitting in Battle Gear. MTD paused. A Bowman castle is rarely "efficient" to hit. Without a direct counter-mechanique, the trade would be expensive, blood for blood. But at this point, the hunger for battle outweighed the concern for healing speeds or resources. He would take any target he could find. The decision was made.
With the practiced muscle memory of a veteran, MTD hit the Quick Adjustment. In a single click, his gear, talents, and dragon skills shifted from "Farm" to "Executioner."
He pulled the trigger on the jump, and a second later, the castle of MeetTheDevil landed in K76. He scanned the horizon for the tell-tale signs of local "police" or high-tier accounts. K76 looked quiet, almost too quiet. Experience had taught him that the most dangerous kingdom is the one that looks empty.
"Never get too comfortable," he muttered to himself. Adhering to the ironclad rule that had kept him safe since, MTD initiated the Zero-Castle protocol. He hid his troops and prepared his main march. He was a shadow in K76, ready to strike and vanish before the kingdom even realized a wolf was in the fold.
With the "Zero-Castle" protocol active and his troops hidden, MTD unleashed the first strike. He expected the overwhelming power of his Cassana lineup to erase the 9.5M target in a single attack. Following his strict safety routine, he didn't wait to see the impact; he slammed a random relocate, pulling his castle to a new coordinate before the enemy could even register the hit.

He flicked open the report, but the result wasn't the clean slate he’d hoped for. The Bowmen had been stubborn; the castle was crippled, but it wasn't dead. A flicker of disappointment crossed his mind, he had wanted a "one-hit" trophy. Without a second of delay, he launched the follow-up. The second march hit like a hammer, erasing the remnants and dragging the enemy Lord into his dungeon.

Usually, the professional move is to release the Lord instantly, preventing the victim from tracking your coordinates and vanishing into the fog. But today, MTD felt a different kind of hunger. He sat there with an empty castle, holding the captured Lord.
Moments later, the mail icon flashed. It was an angry letter from the victim's Alliance (Stm) Leader, filled with the usual hollow threat: "Do you want a visitor in your kingdom?". To a veteran like MTD, these letters weren't threats; they were trophies. He found it amusing, a desperate reaction to a battle they had already lost.
He had secured 10 million merits in two hits. It was a respectable tally, but for a hunter it wasn't enough. His thirst was far from quenched. He released the Lord, wiped the K76 dust from his boots, and went back to the maps.
The restless scan resumed, and within minutes, the radar pinged again. This time, the coordinates led to K163. Another unbubbled silhouette, another chance to refine the female synergy.
MTD didn't need a break; he needed another target. He pulled the scout account for K163, his mind already calculating the troop counts and the potential response from the alliance leaders. The night was still young, and the Devil was just getting started.
The scout report for the new target in K163 was a mixed castle of 17.9M troops in total. On paper, much of that was "fluff", mountains of T1 and T2 troops that offered zero merit points and acted only as a meat shield for the more valuable troops.
As he landed in K163 and took a final look at the target, the situation shifted from "routine" to "thrilling." The player wasn't away from their keyboard; they were active. MTD watched as the castle's marches darted out to kill Rebel Leaders, the player navigating the map while sitting dangerously unbubbled.
It was a dare. MTD knew that at any moment, with a single tap of their screen, the target could pop a 24-hour shield and vanish. "Can I zero him before he hits that button?" MTD wondered. It was a race against a single click.
There was no room for the usual cautious maneuvers. MTD threw the rulebook aside. He didn't port to safety between hits; he didn't wait for the dust to settle. He stayed locked in his position, focused entirely on the tempo of his marches.
The Execution:
- 00:00: First march launched. Speed-ups slammed. Impact.
- 00:12: Troops return. MTD doesn't relocate.
- 00:22: He heals troops and launches the second wave.
- 00:25: Second impact.
In under thirty seconds, the 17.9M army was shattered. MTD was already preparing a third "clean-up" solo to catch the rerouted troops, but the screen finally shimmered blue. The target had bubbled.


MTD watched the blue dome flicker into existence with a smirk. It was a desperate, panicked reaction, a little too late to save the army. The target was zeroed; the merits were banked.
The hunt was far from over. Before the dust could even settle in K163, a ping from TASTEIT flashed across MTD’s screen. She had tracked down a massive target in K9, but there was a catch, it was a heavy Infantry fortress. As a Spearman player, TASTEIT knew attacking that castle was a suicide mission for her, but for MTD’s cavalry-focused female synergy lineup, it was a feast waiting to happen.
The target in K9 was a dream, 17.7M troops, including a substantial T5 Infantry troops. For a Cavalry lead like MTD, this was the definition of a "juicy" target, the kind that makes the long hours of scanning worthwhile. However, there was a hurdle. The Transnational Relocation cooldown was still active from his jump to K163.
For twenty agonizing minutes, MTD and TASTEIT coordinated via Discord. They mapped out the risks. K9 housed a formidable Spearman lead who could theoretically zero MTD in seconds if he caught him. But the target was positioned far outside the King's Landing (KL) danger zone. With the Zero-Castle strategy as his shield, MTD felt the reward far outweighed the risk.
The moment the timer hit zero, MTD jumped. He landed in K9, locked on, and launched. The first impact was a brutal clash of high-tier titans; MTD took some T5 losses, but he shattered the enemy's front line. The second hit was pure annihilation. The enemy’s defense folded, the T5 Infantry were vaporized, and the Lord was captured.


By the third "clean-up" hit, it was over. MTD looked at the report in disbelief, over 30 million merit points from a single castle. It was one of the most efficient hunts so far.

The adrenaline was peaking when TASTEIT sent a second set of coordinates. "One more," she signaled. "Right next to the big Spearman lead."
This was the definition of a high-risk play. Hitting a target sitting in the literal shadow of a kingdom's protector required more than just power; it required a total lack of fear. MTD didn't hesitate. He ported to the coordinate, launched the attack, and slammed his speed-ups.
The Timeline of Terror:
- 0 seconds: Launch attack.
- 2 seconds: Impact and total annihilation of the target.
- 5 seconds: Troops return to the castle and relocate to safety.
From the moment he appeared on the Spearman lead's map to the moment he vanished, only five seconds had passed. He had struck the heart of the kingdom and disappeared before the local titan could even click the "Scout" button.

In 12 hours, across three kingdoms, K76, K163, and finally K9 MTD had redefined the art of the solo merit hunt. His solos had turned into a campaign that yielded tens of millions of merits. MTD sat back, finally feeling the "thirst" subside. He had tested his new lineup to the limit and proved that with the Zero-Castle strategy, the entire world is just a hunting ground. The Devil had finished his work for the night.



