GTarcade App

More benefits, more surprises

Get

Details page

AOW battle for Twin City: Part 1

Wars & Stories in Westeros Wars & Stories in Westeros
Article Publish : 10/06/2024 08:00
Translate
Edited by yahyah at 10/06/2024 11:12



It’s called All Out War where the secret of the Kingdom of Dragons, in which the dragons engaged in bloody battle one century ago, has been deciphered once again, the drums of war have rung. In this event the alliances are ranked according to the total historical highest power score of all members in the alliance. Alliances will be matched to a battlefield and split into eight fractions, whereupon they will battle it out and earn Kingship they have this game mode has real time strategy battle, where Lords will be able to freely control their armies on the all-new battlefield. Alliances are eligible where the alliance base is over one hundred and eighty days old and there must be at least twenty- five active players in the alliance. Each players castle also must be level seventeen or above. If a player is absent for thirty days before the event begins, they are not allowed to participate in the event. There are five phases registration phase which is two days match making phase which is one day. During match making phase no changes can be made to the alliance members list, and you cannot disband the alliance, allocation phase battle phase and results phase.

The 8 factions are Shadow, Lordsbane, Tempest, Ages, Scarlet, Longreach, Frost and Justice. We are given ten million troops and there are no real troop loses. There will also be a separate hospital for these troops where the cost will decrease to heal the troops.

Now the battle takes place in the Twin Dragon City with the three Alliances — WEE, CHN and MDs of the Ages faction, competing hard against the other factions to get control. The alliances differ in agenda, plan and warriors — all of them seeking to hold the ancient, mighty city.

The adventure begins the mist that envelopes the unfathomable Kingdom of Dragons is finally lifted, and the smoke of conflict begins to billow out.

Ages Faction: Ruled by the mysterious YahWeh of WEE, AutumnWitch and Stereor of CHN and Lady Reya of the MDs. The Ages govern huge lands, rich in treasure and holiness, and their armies are legendary for their fierceness and their trust in a divine will.

Yahweh of WEE a fierce commander of the WEE alliance, was held to be an ascended warrior and a holy Queen warrior. She rules because she aspires to the divine dominion, and she reigns over her people with a combination of absolute belief and legendary warrior power. With her mythical sword, Holy Fire, Yahweh inspires the respect of all who follow. She is ruled by justice and by divine order, and she considers herself to be the one chosen to bring the Ages Faction to peace.


CHN’s AutumnWitch the wizard-twister of intrigue, AutumnWitch is the mysterious leader of the CHN alliance. She is smart and strategic, and has mastered the art of changing the political environment to her benefit. Yahweh guides by faith but AutumnWitch fools and deceives to trick her enemies. She is skilled at collating secrets and knowledge, which makes her an indispensable member of the Ages leadership. Her cool expression disguises an inveterate mind capable of reversing battle with a spell or well placed conjecture..

CHN Stereor is the CHN leader and alongside AutumnWitch a tactical mastermind and a fierce advocate for their members. Where AutumnWitch addresses the softer topics of leadership, Stereor deals with war planning and logistics. Calm, careful, the backbone of CHN’s war efforts who carries every battle to the last drop. He never stops committing to the Ages Faction and his people, and he analyses no point out of place.

Alexander of tNt as the cunning and tactical head of the tNt alliance, Alexander is renowned for his diplomatic abilities and technology. He thinks outside the battlefield, if possible to see an end to it in the long term. As tNt leader, Alexander thinks knowledge and ingenuity should outsmart his enemies, a philosophy of war won with strategy, not brute force. With his skills in the formation of alliances and resource management, he’s a key member of the Ages Faction, lending a cool shoulder to Yahweh and Stereor’s tendencies towards violence.



Longreach Faction led by the altruistic, strategic tNt Alexander, the Longreach Faction values stealth diplomacy and technology. Their regions might be small, but they compensate for it with superior arms and brains and a network of political connections extending far beyond them. Alexander’s ruling style relies on wisdom and calculating risk, always striving to defeat his rivals through bargaining or technical feats.

Shadow Faction is a nomad band of warriors who use the forces of storm, wind, and fire to devastate you in battle. Their leader VME Vernei is known as the Storm caller he is a man of fear and reverence. The Shadow faction walk the rough earth, using nature’s chaos for their benefit. Hit-and-run abilities and control of the elementals makes them lethal and under Stormcaller’s reign they are a group motivated by the philosophy of strength-to-survive.



The journey begins each faction occupies at least sixteen villages by the end of the count down. Our home base the Hall of Ages which is on the left side of the map most east includes the barracks which is the starting point for troop marches, the armory where production of resource wagons and chariots take place, and the main warehouse where resources are stored only grain can be gathered outside this homebase city. Prospering through the hard work we must gather wheat across the faction. We must complete each objective to obtain rewards. The first day is just capturing industrial cities, rebuilding villages and producing resource wagons for gathering.


Wild heroic ambition where all the lords of each faction assemble to fight and defend their honor. This objection is for each to build fifty resource wagon and aslo to defeat the Twin dragon guards. At the start level two dragon guards will spawn in the starting region. Defeating different levels of Twin dragon guard grants chests for the corresponding level. And will consume one dragon blood. Each player starts with fifty dragon blood, and it recovers after use slowly over time. Moving forward in the battle we continue to capture cities and rebuilding them. We then capture M- Industrial city 8 and S-Industrial city 6 outside both city wall we can start gathering brass, silver, and obsidian to build even bigger resource wagon. We move into the third stage where the battles were soon to begin. Right below the Ages faction is Longreach or yellow we call them. They are fierce and quick capturing and rebuilding villages and producing resource wagons. North of us are Lordsbane which seems to be a vacant faction with no activity. Northwest of Lordsbane are Shadow faction or pink we call them.

As the battle continue to unfold who will remain victorious? Who will capture the Twin City? Will it be Longreach with their fierce female commander set up? Will there be NAPs and fractions working together? Will Ages prevail with their brutal spears? Or will a new threat from outside factions tip the balance in an unexpected way?

Stay tuned for next week Part two...

 

Translate