
KvK K440 vs K509: Knowing When Not to Solo
The monthly War of the Kingdoms had arrived, and I was very excited! KvK is one of my favorite events because it gives us an opportunity to fight players from another kingdom.
This time, I joined my TNI friends in Kingdom 440. TNI alliance was formed through a merger between TFI and RI1. Although our home kingdom is on Kingdom 515, many of my former RI1 friends still live in Kingdom 440. I decided to spend this KvK with them.
Our opponent was Kingdom 509.
As soon as the matchup was announced, I took a quick look at the enemy kingdom. I noticed several strong-looking accounts from TLT, one of the top alliances in the game. Seeing that tag immediately reminded me of MondryBogdan, their famous maxed bowman player.
Facing him would have been a serious problem for us.

Fortunately, MondryBogdan and TLT’s home kingdom were in Kingdom 441. We were facing some TLT members living in Kingdom 509, rather than their home kingdom.
Still, that did not mean we could underestimate them.

Around King’s Landing area, I spotted several opponents worth watching.

One was Favofest, an infantry player with full red equipment and Vorian as lord. Infantry naturally counters my spearmen, so seeing him made me wonder whether I would end up getting killed that day.

There was also Don Andree, a cavalry player with red equipment and a one-star glorious jewelry piece. His 1.6 billion merit showed he is experienced in PvP.

Meanwhile, on our side,
we had three rally leaders available covering different troop types: RedCorner for infantry, Dhenok69 for cavalry, and myself, Babyrossa69, for spearmen.

This seemed like an equal matchup. I was looking forward for a good KvK!
The War of the Kingdoms began.
For the first five hours, nothing happened. Both kingdoms seemed to be waiting for the other side to move first 😂
Then, we suddenly noticed something moving. A player named Eldimor dropped his bubble and scouted King’s Landing.


That looked suspicious 😂
To me, it looked like bait. I would imagine that as soon as I attack this player and activate fresh fervor, a stronger enemy would immediately appear to catch me.
Oh well, we decided to play along with their game. However, we chose our attacker very carefully. We did not spot any strong enemy spearmen players, so Dhenok69 was our safest choice. His cavalry should be able to handle the situation even if someone came to counterattack.
Dhenok69 launched his attack to Eldimor's castle.

Dhenok attacked Eldimor with a female synergy cavalry formation.
The attack completely overwhelmed Eldimor. Although Eldimor inflicted some casualties, Dhenok’s Reinforcement Dragon Skill offset those losses, leaving him with zero troop loss.

Now we waited for the trap to reveal itself.
.....
........
..........
Nobody came.
Thirty minutes passed without a response. Perhaps they did not think they could seriously hurt Dhenok. Whatever their reason, our attempt to get some fun fights failed.
Out of boredom, I dropped my own bubble.
Maybeeee a spearmen player would be a more tempting target for their infantry.
So I started clearing the enemy’s gathering nodes.

That served two purposes: denying them gathering points and giving them a reason to come after me.
I cleared every single node in the kingdom. Still nothing😭
At that point, we decided to hold King’s Landing and collect points for the kingdom while we waited.
RedCorner, Dhenok69, Paduka, and I positioned our unbubbled castles beside one another.

RedCorner occupied King’s Landing with his infantry bleed formation, and we reinforced him until the Great City held 6.9 million troops.

Choosing an infantry leader was intentional.
The enemy had strong cavalry players, and cavalry counters infantry. We hoped someone would see RedCorner as an opportunity.
They could attack his infantry inside King’s Landing, or they could target his personal castle while his lord was away. We prepared for the second possibility by placing a strong garrison inside his castle.
The setup was ready, and then came another long wait.
Ten hours after we occupied King’s Landing,
we finally noticed a small account scouting it!
I warned everyone to prepare. Someone might be coming, but we did not yet know whether they would attack the Great City or one of our castles.

An attack notification appeared!
The target was King’s Landing. The attacker was Francuzik. A very strong-looking cavalry player from TLT. His full red cavalry gears and a crown worn by his lord suggested that this player was really a strong cavalry player and not just a bluff.

He sent a solo attack with a strong female cavalry synergy against RedCorner’s infantry defense.

His troop type gave him an advantage, but our 6.9 million defenders were too much for him to overcome.
Francuzik lost the battle and we captured his lord ٩(ˊᗜˋ*)و
I immediately blockaded Francuzik and told everyone to recall their troops from King’s Landing and prepare to attack.
My scout reached his castle.

The scout reported 64 million troops.
That was a very tempting target.
However, losing his lord had not left his castle helpless. He still had a functioning commander synergy on the wall.
If his wall formation had been incomplete, I would have considered a solo. Unfortunately not. After seeing the scout, I chose a rally instead.

I started a 5-minute PvP rally against Francuzik
I used my spearmen weakness formation with Daena, Baelish, Night King, Jaime, and Sararer.

Grey Worm would have been a better option than Jaime, but oh well, this was the best formation I had available ╮(╯▽╰)╭

Daena’s shields helped absorb the early damage from his female synergy.

Baelish’s Disharmony could turn the enemy commanders’ active skills against their own lineup.

Night King provided his troop-summoning and revival effects.
Jaime and Sararer contributed healing and weakness attacks.
The first rally landed.
Boom!

Francuzik suffered a devastating blow.
He suffered 12 million troops loss in total, including deaths and wounded. Meanwhile our rally lost 1.2 million troops in total.
It was a clear victory.
Francuzik still had around 10 minutes of fervor and I would still have time to land another rally.
So I started a second rally.
Boom!

The second landed successfully, but our combined deaths and wounded were exactly the same as before: 1.2 million.
That was the moment I had to make a critical decision.
I wanted to solo him. A castle that had more than 60 million troops was difficult to ignore, especially after we had captured its lord and landed two successful rallies.
The opportunity was right there.
But I am a veteran player. Reading a report means more than checking who won. It also means understanding what that result says about the next attack.
If 6 million rally troops still suffered 1.2 million casualties, I was 100% convinced that sending a solo with only around 2 million troops would end badly.
I had to acknowledge that Francuzik was strong, and I was not strong enough to solo his lordless city.
If I lost my own lord, out of greed, the situation could reverse completely. His friends might then attack my castle, and I could become the player being destroyed.
There was also the value of the target to consider. Forty million of the troops in the original scout were T2. That was a huge number, but it did not justify the risk involved. I wanted to kill those troops, but I was not reckless enough to ignore the facts shown by the reports.
So I started a third rally.
I was completely aware that Francuzik's fervor would likely expire before the third rally could land. But that was the best gamble I could take at that time. Maybe he refreshed his fervor, maybe he wanted to tank another rally, or maybe he forgot he could bubble. Who knows? There was no harm in trying.
Unfortunately, as expected, he activated his bubble. Our fight ended.
It was tempting to think about the troops we had left behind, but forcing a solo would have been a serious mistake. We had already captured his lord and won two rallies. There was no reason to turn that success into an avoidable loss.
Afterward, neither side made another major move.
We bubbled our castles rather than give the enemy an opportunity to recover points.
Kingdom 440 finished with 1.9 billion points, against Kingdom 509’s 621 million.


We spent much of this KvK trying to persuade someone to fight us. When Francuzik finally attacked, our preparation gave us the chance to catch him.
But the decision I would remember most came afterward.
Finding a target is exciting. Seeing tens of millions of troops behind its walls makes it even harder to ignore. Still, experience should help us recognize when an opportunity has reached its limit.
I was tempted to solo him after the second rally landed, especially with less than five minutes left on his fervor. But I believe not letting that time pressure push me into a solo was the wisest decision. That decision allowed us to finish the fight with our advantage intact.
We did not finish off all his troops, but we won the war without giving them a chance to turn it around.
“A great fighter knows when to strike and when to stop.
Knowing your limits is just as important as knowing your enemy.”
Thanks for reading!





