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PhoeniX reporting Arena of honor round 13

Wars & Stories in Westeros Wars & Stories in Westeros
Article Publish : 07/05/2026 13:31
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Hello there, everyone!

I know it’s been a hot minute since my last update. I’ve been so incredibly swept up in chronicling our massive, server-shaking alliance wars that I realized I completely neglected to tell you about how our notorious "Dream Team" squad is actually holding up in the Arena of Honor. Let's fix that right now.

But before we dive straight into the absolute bloodbath of our recent match, let’s take a quick trip down memory lane for a few fun, historical, and slightly controversial facts about our team:

The Season 1 Crown & Glory Kings: Back in Season 1, when everything was pure chaos and nobody really knew what the hell they were doing, we somehow managed to claim the crown of Kings. Since then? It’s been nothing but Glory Kings all the way through, including this very season we are fighting in right now.

The Burning Tickets Legend: If you’re wondering why the game developers suddenly made it so tickets burn down at the exact end of a season, you can thank us. Literally, it’s because of us. We had this genius strategy of hoarding about three tickets for the upcoming season, which consistently kept us floating way higher in the brackets (1st, 2nd, and 4th places).

I still remember all those massive whale castles crying all over the forums, whining about why their glorious setups were sitting below a "750 million bow scam." Why? Because we were just flat-out smarter. They patched it, so everyone is equal now - but we are still smarter ;-)

The Tower Setup: Towers and Catapults has default Spearman ➔ Infantry ➔ Cavalry formation


A strategy is only as good as the people executing it, so let me properly introduce the small, chaotic family that makes up our core team this season:

  • PhoeniX – Dedicated bow player and the designated team coordinator (meaning I spend half my time screaming commands so we don’t run in ten different directions).
  • SAMCRO – A phenomenal archer whom I crossed paths with a lifetime ago back on k80.
  • Rascals – My old partner in crime who loyally migrated with me all the way to the [III] alliance from [win].
  • Slow Panda – A terrifyingly strong bow player who rightfully acts as our primary rally leader when we need doors kicked down.
  • Sylvia & Sangrila – Our frontline spear wall, both incredibly potent spear users capable of tearing through any cavalry charge.
  • OSESSA – Another powerhouse spear player with a long history in fighting side by side
  • TE3AyPuC – A rock-solid, highly decent infantry player who simply refuses to budge when the enemy crashes into him.
  • Sliktais & Юра 198 – Two very decent bow players

After enduring a series of incredibly brutal, sweat-inducing matches, we finally stepped onto the battlefield for Game 13.


The banners flipped, the loading screen faded, and we found ourselves playing as the Lannisters. As the golden lion unfurled across our screens, a collective thought echoed through our voice chat: let's find out if anyone out there is ready to hear our roar.

We immediately sent out scouts to check the elemental alignments on the towers and the catapults. The report came back instantly: Cavalry. A massive grin spread across my face. If there is one thing this squad excels at, it’s knowing exactly how to dismantle and punish a heavy horse formation.

We looked over the horizon at our opponents for the day. At first glance, we spotted a handful of high-might, intimidating castles scattered across the enemy factions. However, looking at their initial deployments, the teams just didn't seem to possess the cohesive, terrifying vibes of a truly elite, synchronized unit. I remember muttering to the team that this might actually be a comfortable ride.

Spoiler alert: I was dead wrong. Never underestimate the enemy, folks, because that mental slip almost cost us everything.

With the map fully open, we made the decision to aggressively contest the middle city when it is oppened. But as any veteran player will tell you, if you want to hold the middle with any real degree of comfort, you absolutely need the outer catapults firing in your favor.

Now, there is a highly specific, closely guarded tactical trick to securing significantly more catapults than your opponents right out of the gate when everyone is hyper-focused on the central city. I’m not going to just give it away for free here, though! Drop a comment below saying "Want to know the trick," and I promise I will spill the beans directly to you in the replies or dedicate a whole section to it in our next Arena report.

To set our plan into motion, we started constructing strongholds at breakneck speed, aiming to lock down the towers and launch a massive offensive directly into the Baratheon and Tyrell territories. Our construction efficiency was through the roof, and our initial load into the Baratheon lines was so heavy and fast that they barely had time to react. To stabilize the sector, we assigned Юра 198 to hold the fort as a temporary frontline anchor.


But just as we were celebrating our clean execution, the battlefield threw us a massive chaos.

Out of nowhere, the Targaryen faction executed a lightning-fast maneuver and completely captured the Tyrell positions we had been actively aiming for. Our perfect map control was suddenly fractured.

To make matters worse, we hit our usual, frustrating bottleneck: we simply never have enough physical hands to secure the altars scattered across the map. While the vast majority of our players were locked in heavy combat on the main roads, only one or two lonely souls were left to hunt down and secure the necessary buffs.

If you looked closely at the map during this phase, you could see a tense, three-way standoff where three different factions had managed to claim a tower each. But as I mentioned earlier, we weren't panicking because we knew exactly how to break a cavalry defensive line. When the gates finally dropped, and the catapults became fully open for capture, the real mind games began.

We lost the initial race to the center. It was a crushing, demoralizing moment as the enemy occupied the throne before our march lines could arrive. The city was instantly locked down by a monstrously strong bow player named Z4X4R. To make our lives an absolute living hell, he was running the infamous Girls Synergy—a brutal setup that completely hard-counters our standard bow normal-attack combo by utilizing the Missandei formation. The moment our rallies hit, it felt like crashing into a brick wall. He completely disarmed our archers, rendering our massive ranged damage completely useless. Our arrows were doing next to nothing, and we were instantly staring down a massive crisis.

That was when Sangrila, our powerhouse spear player, stepped up to the plate. With a perfectly timed, devastating counter-march, Sangrila managed to completely obliterate Z4X4R’s defense and boot him out of the city!

But the celebration lasted all of five seconds. We simply didn’t have enough healthy, standing spear players left to actually garrison and hold the middle against the incoming waves. All we could do was rotate and inflict maximum damage via relentless rallies. To make things agonizing, a massive Targaryen infantry player named Ricvald kept crashing into the city, systematically kicking our surviving spear squads out into the dirt. Between Z4X4R’s ranged disarm and Ricvald’s relentless infantry meat grinder, they made it completely impossible for our main rally leader, Slow Panda, to even sit inside the city for more than a few moments.

At this point, the match had devolved into pure, unadulterated desperation. We launched roughly six consecutive rounds of triple rallies, coordinated to hit in perfect, devastating succession. We were burning through our personal, hoarded rally speedups like crazy, watching months of saved items vanish in a matter of minutes. Because we were so hyper-focused on forcing our way through the bloodbath in the middle, our perimeter began to crumble; we watched helplessly as our hard-won altars and surrounding strongholds fell to enemy counter-attacks.

But our tunnel vision paid off. Through sheer, stubborn refusal to lose, we managed to finally wedge our SlowPanda deep into the middle of the City of Glory, having him reinforced for 8.6 million bows. The tickers were flying, and we were refreshing our defenses with our best speed

After Ricvalds hit into our Slow Panda there left 6.6 million left out of our 8.6

Then came the terrifying final moment. Z4X4R gathered his forces for one last, hit to steal the match from our grasp.

But 6.6 million troops were enough to give a victorious close battle to his 4.1 million


Against all odds, our defenses managed. When the final timer hit zero, the scoreboard flashed a hard-earned, hard-fought 1st place victory for the Lannisters! It was an incredibly equal, breathtaking battle despite the uneven numbers we faced throughout the day. We bled for every single point, but in the end, we proved once again why you never count out the "Dream team" crew.

As you can see Z4H4R did very well. We added each other as friends after the match out of mutual respect

But this time we were stronger!

See you around on the battlefields!

P.S.

05.07 KVK is awesome, looking forward to telling you about!


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