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[Review] Analysis of ARC vs SKY in Regular IB in Infinity Kingdom

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Article Publish : 05/11/2026 11:01
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💠Introduction

What’s up, folks? Welcome back to my Illusion Battlefield (IB) series, where I take a closer look at different matches. IB is different from the IB League tournament in that you will use your normal teams, skill sets, talents, and decoration skins, so strength is extremely relevant. The mode is also much slower-paced. Relocations and marching speed are slower. The event is one of the most entertaining events in Infinity Kingdom, and players enjoy spectating, almost like a sporting event. In this article, I’m going to take a closer look at the regular season match between Server 73’s The Arcane(ARC) and Server 136’s SKY. 


💠Table of Contents

  • Overview
  • Starting Positions and Talents
  • ARC
  • SKY
  • Tower 1
  • Tower 4
  • Central Tower
  • Altars
  • Home Towers
  • Play-by-Play
  • Summary


💠Overview

ARC versus SKY is a familiar matchup, marking the second meeting between these two in the last three matches and the third recent matchup between ARC and a Server 136 alliance. Their last meeting came over a month and a half ago, with ARC winning 100,000 to 60,200. Server 136’s strength is split between SKY and AWG, while ARC’s strongest players do not usually play IB, making this less about raw roster ceiling and more about execution. The match should come down to which side allocates its strongest members better and rotates more cleanly across objectives.


💠Starting Positions and Talents

ARC

  • Started with 24 players and ended with 30
  • 8 Attack talents
  • 11 Defense talents
  • 5 Support talents

SKY

  • Started with 26 players and ended with 30
  • 12 Attack talents
  • 14 Defense talents
  • 0 Support talents


💠Tower 1

ARC sent 8 players to Tower 1 while SKY committed only 5, though one of them was among SKY’s strongest players. ARC’s priority should be preventing that player from successfully relocating, because once established, none of their members are likely capable of handling him directly despite the numbers advantage. In IB, success often comes from distributing power to the areas where the opponent is weakest, and SKY is attempting to leverage a single high-impact player to offset their lower attendance at the tower.


💠Tower 4

ARC sent 10 players to Tower 4 while SKY sent 9, making it a much more even fight than Tower 1. With SKY’s strongest player anchoring Tower 1, they committed much of the remaining squad to Tower 4 to balance pressure across the map. ARC had chances to use a couple of relocations to block SKY’s landings and create an early advantage, but they failed to attempt it.


💠Central Tower

ARC sent 5 players to the Central Tower while SKY committed only 2, giving ARC a clear path to early control. ARC should surround the objective quickly, take the available space, and prevent any incoming SKY relocations from completing. If they secure the center cleanly, it gives them the best chance to offset SKY’s stronger player allocation at Tower 1.


💠Altars

ARC didn’t send anyone to the altars. SKY sent one to the Sun Altar.


💠Home Towers

Both teams had two guards defending their home towers.


💠Play-by-Play

At Tower 1, SKY immediately showcased the impact of their strongest player allocation. They zeroed three ARC members in the opening three minutes, and ARC could barely scratch KunKun despite their numbers advantage. SKY steadily wiped every ARC defender around the objective and secured the tower at the 9-minute mark. With Tower 1 stabilized, KunKun began rotating toward the Central Tower while SKY’s second-strongest player, Toast, remained behind to anchor the objective.

At Tower 4, the fight followed the same pattern as Tower 1. SKY kept sending more players to the objective, eventually committing 15 total, and steadily moved closer while zeroing the nearest ARC targets. ARC tried to slow them down by blocking and destroying relocations, but they were simply too outnumbered to hold the area. SKY pushed ARC back, took control of the space around the tower, and captured it 12 minutes into the match.

In the center, ARC started well by destroying one relocation and quickly zeroing the other SKY player. SKY sent another player in, but he was eliminated shortly after, allowing ARC to surround the Central Tower with five players. SKY then began sending reinforcements to the outskirts, and ARC’s biggest mistake was failing to stop KunKun’s relocation despite seeing it coming. KunKun kept moving closer as ARC repeatedly missed chances to block or destroy him, and more SKY members arrived behind him. SKY gradually pushed ARC away from the tower, and although ARC tried to reinforce the center because it was their lifeline, they could not stop the collapse. SKY captured the Central Tower at the 31-minute mark, giving them their fourth tower and full control of the match.

At the 20-minute mark, ARC sent one player to SKY’s home tower, which had only one guard defending. SKY tried to rotate back from Tower 4, but another ARC player teleported in and helped zero the lone defender. Both teams kept funneling players into the area, but ARC eventually broke through and stole the tower at the 31-minute mark despite its proximity to SKY’s spawn. Unfortunately for ARC, they were already down roughly 30,000 points with less than 25 minutes remaining, making the capture too late to change the match.


💠Summary

SKY defeated ARC 100,000 to 45,700, with KunKun earning MVP. SKY’s early plan worked perfectly, using their two strongest players to secure Tower 1 before rotating KunKun toward the center to swing the most important fight. ARC’s biggest mistake was allowing KunKun’s relocation toward the Central Tower to complete, especially since ARC needed to play around SKY’s strongest players rather than fight into them. Unlike their previous win, ARC failed to avoid SKY’s power points and lost control of every major objective early.

What matchup do you want to see next? Let me know in the comments below!


💠Related Links

Version 2.9.4

Infinity Kingdom Official Website

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