
One loss away from elimination, this match was our last stand. This was Alliance Conquest Season 22, Round 2 of the playoffs. Having stumbled in the previous round against FFS, RRH was now fighting for its very survival. The atmosphere was charged not just with pressure, but with the desperate need to prove they belonged among the final competitors.
Tonight’s opponent was HOH, an alliance that was not only strong but was assessed to be perfectly on par with RRH's overall power and strategic depth. This wasn't going to be a clean win or a quick loss; the consensus among the shotcallers was a guaranteed, expensive match defined by tight battles and razor-thin margins. There was no clear favorite, no obvious winner, both alliances stood equally poised on the edge of the abyss.
The stakes were absolute, victory secured the path to the next stage of the UC; defeat meant the immediate end of their season. Both sides had assembled their elite forces:
- HOH fielded the formidable rally lead corps of Tardis, Wallace 1st, Xoica, and Cubishnia.
- RRH countered with its own heavy-hitters corps of BARLAB, Dakarshur, Neveziad, and Daeneris.

With the rally leader quality perfectly matched, the determining factor would be flawless coordination under intense pressure. Both alliances were holding their breath, ready to engage in what promised to be the most competitive and crucial battle of their entire campaign.
The silence in the event voice call was heavy, a stark contrast to the usual pre-match chatter. There were no jokes, no casual check-ins, only the rhythmic sound of deep breaths and the occasional clicking of mouse. Every member of RRH was on edge, fully aware that this was a "go all in" moment. The sting of the FFS defeat still lingered, and the only way to purge it was through today’s victory.

When the countdown hit zero, the battlefield erupted. The initial race for the first four buildings was a frantic blur of speed. As has become the standard in high-level matches, the spoils were split evenly, RRH secured two, and HOH claimed two buildings. Both alliances immediately transitioned into their swap protocols. There was a heartbeat of an opportunity to intercept HOH’s transition, but we were already fully committed to securing our own buildings; the window closed before we could strike.
With our positions stabilized, we immediately shifted to the offensive, targeting the Tower of the Mother, held by Cubishnia.
This moment carried a personal weight for me. This was my first match ever stepping into the high-pressure role of Rally Lead. My heart was pounding as I coordinated the timings, but the execution was flawless. In the very first wave of rallies, we successfully shattered the defense and kicked Cubishnia out of the tower. It was a massive psychological win for us, Cubishnia is a strong Spearman player with formidable stats, and dislodging such a strong account on the first attempt sent a clear message, RRH were not just here to participate; we were here to dominate.

The celebration after capturing the Tower of the Mother was short-lived; in a match this balanced, every victory is followed by an immediate tax. HOH responded instantly, launching a concentrated barrage of rallies against our Tower of the Warrior, held by Neveziad. Despite our efforts, we couldn't cycle reinforcements into the building fast enough to match their tempo, and Neveziad was forced out.
The map became a blur of shifting colors. As HOH consolidated their hold on the Warrior Tower, we retaliated by striking the Lannister Outpost. Our coordination held, and we successfully evicted the HOH defenders. For me, it was a milestone moment, my first building capture as a Rally Lead.

But there was no time for a victory lap. The second set of buildings unlocked, and our racers were on fire, securing both objectives. We executed the swaps with our rally leads seamlessly, yet the pace was suffocating. HOH was playing with a relentless, mechanical efficiency, every time we captured a building, they seemed to snatch another one elsewhere. In the chaos of these constant skirmishes, we suffered a heavy blow, losing both Ports and the Tower of the Mother in quick succession.
The pressure then shifted directly onto me. Recognizing that I was a fresh lead, HOH’s Spearman rally leads began targeting my building with a series of aggressive solos. It was a brutal trial by fire. I held my ground, winning some of the battles with narrow margins and losing others as my troop counts dipped. Even when I won, the cost was high; the constant hammering meant we had to endlessly refresh the reinforcement, draining our troops and keeping us in a state of perpetual crisis.


The tension reached a fever pitch as the scoreboard flickered, 20,000 points for RRH against 19,000 for HOH. We were neck-and-neck, but the real test was looming. Casterly Rock (CR) was about to unlock, and in a match this balanced, the CR wouldn't just provide points, it would provide the momentum needed to end the other alliance's season.
When the gates of CR opened, the race was frantic, but we fumbled. HOH claimed the Citadel and immediately swapped in Tardis, their strongest rally lead. The sight of his banners over the Rock was a grim omen. Kicking Tardis out was a task most alliances feared to even attempt, but we had no choice. We coordinated our heaviest hitters and launched a synchronized wave of rallies.
The result was a disaster. Every single one of our rallies bounced off the CR like waves against a cliff. The realization hit the voice comms like a lead weight, we couldn't dislodge him.
To make matters worse, HOH had exploited our hyper-focus on the CR. While we were bleeding troops against Tardis, their spear leads intensified their solo campaign against my outpost. Under the relentless pressure, my defenses finally crumbled, and I was kicked out. Within minutes, the map transformed into a sea of HOH red. They held seven buildings to our two. Our hard-earned lead evaporated, and we were suddenly the ones staring at the exit sign of the UC.
For the next twenty minutes, the match became a desperate, high-speed scramble. The pattern was exhausting: we would claw back a building only to have another snatched away seconds later. It was a war of attrition where every inch of ground was paid for in blood. By the time the final set of buildings, the Mines, were ready to open, we were trailing, but we hadn't been broken. The scoreboard read 47570 to 52320. We were 5000 points behind, and the season was down to the final twenty minutes.

The climax of the match arrived with the unlocking of the Mines, the final frontier of Season 22. In a repeat of the opening minutes, the racers were perfectly matched, with each alliance securing one mine apiece. We scrambled to reinforce ours while our leads successfully soloed out the defenders in the enemy mine. For a brief, hopeful window, RRH held both nodes, and our point deficit began to shrink.
HOH struck back with a massive first wave of rallies. Thinking fast, we activated the Dragon Skill to bubble our mine just before the impact, forcing their marches to bounce harmlessly. But the second mine was exposed. As the HOH armies pivoted, we were caught without a defensive bubble. They slammed into our second position and evicted us instantly. Once our bubble on the first mine expired, they repeated the tactic, a relentless, synchronized wave of rallies that we simply couldn't withstand. We were kicked out of both mines, and our point flow flatlined.
At this stage, we were trailing by over 5,000 points. We had managed to close the gap slightly during our brief double-mine hold, but now the ground was slipping away again. We launched our first wave of counter-rallies. It was agonizingly close; we cleared the reinforcements down to just five remaining marches, but HOH held by a thread.

We didn't hesitate. A second wave was launched within seconds. Again, the result was the same, a desperate, miraculous defense by HOH that left them clinging to the mine with a sliver of health. We threw three more waves at them, five waves in total, and each time, HOH survived by the skin of their teeth. Their reinforcement swaps were frame-perfect, their leads refusing to buckle.
As the dust settled from the fifth wave, I looked at the scoreboard. The realization hit the voice call like a dagger to the heart. HOH had pulled too far ahead. With only a few minutes remaining, the deficit had become mathematically impossible to overcome. Our journey in the Ultimate Conquest had reached its end.

The elimination from the UC playoffs was a bitter pill for RRH to swallow, especially after such a heroic effort. This match against HOH was a testament to how competitive Alliance Conquest has become, where a victory or defeat isn't decided by a lack of power, but by a few seconds of reinforcement timing and the luck of a final march. HOH’s ability to survive five consecutive waves of rallies with only a handful of marches left showed the incredible discipline of their defenders. For RRH, and for me in my first outing as a rally lead, it was a painful but invaluable lesson. In the playoffs, "almost" is the same as "nothing." We left the battlefield with our heads high, knowing we pushed a top-tier alliance to their absolute limit, but the sting of that narrow defeat would fuel our hunger for the seasons to come.



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