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Alliance Supremacy in Infinity Kingdom.

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Article Publish : 11/28/2025 23:25
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A clear and strategic breakdown of Infinity Kingdom’s new cross server competition mode.

Introduction

Alliance Supremacy is a new competitive format built around preparation, structure, and team coordination. Instead of live battles or chaotic troop movements, the entire mode revolves around pre battle planning, march strength, roster depth, and alliance discipline. The design makes it accessible for all levels of players because success comes from collective execution rather than individual micro play.

This article explains how the event works, how matches are decided, what each player should focus on, and why this format matters for alliances across every server era.

Table of Contents

  • Event Structure
  • Battlegroups and Qualifications
  • How Matches Work
  • Lanes and Team Rules
  • Strategy for All Players
  • Rewards
  • Maël’s Opinion


Event Structure

Alliance Supremacy runs on a ten day schedule. The first day is a waiting period used for matchup preparation. Days two through six form the regular season, where each alliance plays five match days. Each match day contains three scheduled battles at fixed times.

Day seven begins the elimination stage. The top sixteen alliances move into a knockout bracket that progresses through the Round of Sixteen, Quarterfinals, Semifinals, and finally the championship match on day ten.

All fights are scheduled. All fights are automatic. Once the prep window closes, nothing can be changed. This structure rewards alliances that prepare early and communicate consistently rather than relying on players being online at specific times.

Battlegroups and Qualifications

There are three independent battlegroups, each with forty eight alliances.

  • Season One
  • Season Two
  • Conquest and Legendary servers


Each battlegroup runs the same event format while offering rewards tailored to its server era. Participation is automatic. An alliance qualifies if it meets four conditions.

  • Server older than fifteen days
  • Alliance level six or higher
  • Forty five active members
  • One hundred twenty million total power


From all eligible alliances, the top forty eight in total power are selected for each battlegroup. Players do not register manually. If your alliance meets the criteria, you are in.

How Matches Work

Each match consists of three independent lanes. Lanes resolve like three large rallies fighting at the same time. Winning two lanes wins the match.

Team Participation Rules

Every player can submit up to two marches total. Only one march per lane is allowed. Each lane holds twenty marches. Officers with R5 or R6 permissions can reorder the lineups and remove weaker marches before the battle begins.

Battle Resolution

Once the match starts, fights are fully automatic. There is no troop recovery. A march can win up to five consecutive fights before retiring undefeated. This five fight limit prevents a single powerful march from clearing an entire lane alone.

The lane winner is the side with more surviving teams. There are no complex mechanics to manage. The strength and order of marches determine everything.

Lanes and Team Rules

The battlefield has three lanes.

Upper. Middle. Lower.

Each lane is its own fight. Alliances must decide how to distribute their strongest sixty marches across these lanes. Because only two lanes need to be won, many alliances intentionally sacrifice one lane to concentrate strength in the other two.

This structure makes lane assignment the most important strategic decision in the event. An alliance that understands matchups, player depth, and power distribution gains a significant advantage over alliances that simply fill lanes randomly.

Lane Inspection

During the prep window, you can inspect enemy lineups. This allows officers to identify where the opponent placed their top marches and adjust distribution accordingly.

Strategy for All Players

Alliance Supremacy rewards discipline. The alliances that win are those that organize early and coordinate clearly.

For Officers

  • Identify your top sixty marches
  • Decide which two lanes you aim to secure
  • Designate a sacrifice lane when necessary
  • Remove weak or outdated marches from lanes
  • Reorder players based on expected enemy matchups
  • Scout opposing lanes early


The goal is not winning all three lanes. The goal is winning two with certainty.

For Regular Members

Your role depends on your march strength.

  • If you are mid or lower Tier, wait for officers to place you.
  • Do not place a march in a lane on your own unless instructed.
  • Use your strongest lineup for one lane.
  • Place your second lineup only if the alliance requires depth.


A weak march in a wrong lane can give free wins to the opponent. A strong march positioned correctly can break an entire chain.

For Whales

Limit your participation to two lanes. A whale march can erase five opponents but cannot solve all three lanes. Your placement must align with the alliance strategy.

Rewards

Rewards follow two categories.

Match Wins

Each regular season victory gives rewards.

Final Placement Rewards

Rewards depend on battlegroup and final ranking. Higher server eras provide stronger pools, adding holy, shadow, or chaos fragments.

Example for Conquest and Legendary battlegroup.

First place

  • Sixty Chaos shards
  • Ninety Holy or Shadow shards
  • One hundred twenty random immortal fragments
  • Two hundred forty Stardust

Rewards scale downward across top four, top eight, and top sixteen.

Maël’s Opinion

Alliance Supremacy is a practical and well structured competition format. It removes the barriers created by time zones, online presence, and unpredictable player availability. What remains is a system that rewards preparation, roster depth, and collective discipline.

The automatic nature of the battles may disappoint players who enjoy real time combat, but the design succeeds at highlighting alliance coordination instead of individual reflexes. This event exposes which alliances communicate clearly and which ones rely on individual strength. It also allows smaller players to make meaningful contributions because lineup structure matters more than raw power in certain lanes.

The reward structure is straightforward and consistent. For alliances that perform well, the event becomes a reliable monthly source of fragments across elemental and chaos categories.

Overall, Alliance Supremacy adds a competitive layer that suits the pace of Infinity Kingdom without demanding constant online coordination. It is simple to understand, rewarding to execute, and fair across different power levels. Alliances that treat it seriously will gain long term advantages in roster growth and internal organization.

Only participating members receive rewards. Participation requires entering at least one match.

For more insights, check out my previous articles here.

download Infinity Kingdom now and script your legend.

Until next time — Maël, Press Officer | Server 243

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