
There was something ominous in the silence before the match. It wasn’t fear, at least not for Stanko, nor among his men. But the weight of the moment was undeniable. After two major victories, PLQ and YGI now stood on the brink of history: a third win this season would mean achieving what had never been done before. It would mark the completion of their first major objective—proof that this season truly belonged to them.
But standing in their way was KgK from kingdom K341, unknown, untested, but not invisible. Their roster revealed several exceptionally strong players, including one infamous for his brutal solo attacks.

“We’ve never seen them on the battlefield... but if they’re smart, they won’t care about our name. They'll be hungry—just like us,” Stanko thought as he checked the gear of his spearmen. In that moment, he wasn’t just a soldier, he was a leader.
As they entered the battlefield, each member took their assigned position. They had a numerical advantage: 85 warriors to their 77.

Theoretically, a good sign. In practice, no edge is enough if focus is lost.
As always, Stanko went in first. His duty was to lead and to defend, especially when the balloons fell and the battle turned chaotic and ruthless. That’s when he was needed the most.
The match began.
Everyone had their designated targets. Stanko rushed toward the Mother. He didn’t arrive first, but fortunately, the castle was claimed by one of his allies. At the same time, they secured 3 out of 4 key castles, leaving only their opponent’s Outpost in enemy hands.
A brilliant opening.
With that combination of castles, they gained +25% total base attack and 70% free healing, priceless advantages in a long fight. Their task was now clear: hold what they had taken and move for the rest.
Through coordinated solo attacks, the Outpost soon fell as well.
But the assault on the Mother didn’t stop.
KgK's strongest players launched relentless attacks, one after the other. But Stanko and his team kept sending fresh troops in return. The base was under siege, but it held. One of their strongest players guarded the Mother well, it was not going to fall easily.
Meanwhile, the Ports opened. Thanks to swift coordination, they captured them immediately and fortified all six structures on the map.
“This looks like domination... but I knew—when you're leading, everyone's coming for your head.”
After 15 minutes of relentless pressure, the enemy shifted their strategy. Their strikes became more synchronized. They attacked both the Mother and the Outpost simultaneously. Stanko saw the fatigue on his comrades’ faces. No one said it aloud, but he knew.
“If we try to hold everything now—we’ll lose everything,” he thought.
He made the call to sacrifice the Outpost. If the Mother fell, they’d lose not just a castle, but key skills.

Just when they thought a brief respite was near, the CR opened, a game-changing stronghold. KgK reacted first and took it.
“Now comes the real fight,” Stanko whispered to his teammates, preparing his cavalry.
As they readied their rally strikes for CR, KgK suddenly launched an offensive on the Warrior Tower, a structure that granted bonus skills. They knew its value, it could not be lost. Stanko personally coordinated the defense: solo hits, rally counterattacks, quick troop rotations.

They held the line. One of their strongest players, who had held the Mother against PLQ’s top players for an entire match, stood firm once again.
Then came the charge on CR, rally after rally. Spearmen in the first wave, Stanko among them, led the assault. His blow shattered the enemy’s frontline. The plan was clear: the strongest spearmen would strike first, then rush back to base for a swift solo follow-up.

The enemy crumbled. Their top defender couldn’t hold. One of their elite claimed the CR.
The balloons fell. Now, everything changed.
Stanko knew exactly who to target: the enemy's most dangerous warrior, who had tormented them the entire match. His castle stood undefended. A solo strike. Crushed.

“If you take out their leader, you plant doubt in the rest.”
Blow after blow, they began to purge enemy bases. The next goal was the Outpost they had earlier given up. Stanko led a solo assault, smashing through the weakened defenses. The others followed with rally strikes and took it back with ease.

Finally, the scent of victory hung in the air. KgK kept trying, but every attempt was swiftly shut down.
Then came the Mines. They needed just one to secure the win. Through rapid response, they claimed one almost instantly. But they weren’t done.
“We don’t fight for the minimum. We fight to be remembered.”
They struck the enemy Mine with solo hits, claiming it within seconds. But KgK retaliated and captured theirs in return. Focused on the offensive, they hadn’t expected such a quick counter.

But the moment the balloon fell, their troops charged again. In no time, the Mine was reclaimed.
That final clash sealed the match.
The final result, over 100k points.

KgK had fewer warriors, but they showed grit and tenacity. It wasn’t enough. Numbers and coordination made the difference. Buoyed by their previous victories, the team had played boldly, fearlessly, from start to finish.
That’s how this game is played.
Three wins.
A glorious match. Not because of the score... but because of that feeling, when you know your team would fight to the last man for a shared goal. That feeling is worth more than points.
Plans for the next match were already underway. Wish lists being made.
But Stanko remained silent.
He knew. The next enemy would not be weaker.
This season was theirs.
But they would have to fight to the very end to claim it.



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