GTarcade App
More benefits, more surprises
I wouldn't talk about bugs in the event, just the problem in design the event.
General Problem
1, Shared commandership between kingdoms
All the kingdoms in the fraction share the commandership, but one (or two) kingdoms will do 95+% work in the fraction (largely caused by bad battle system and useless logistics position). It is unfair to all (no matter strong or weak).
2, Very high causality rate
the causality rate can be easily stacked to 50+% (20% base+ 10% building +20% adminstration+ dragon and commander skill). But only 10% can be reduced (20% for logistics)
3.Unplayable battle system
95% time during the battle whales are holding the building. Players under 300M in battle have no difference from 10M alt with only 1 troop.
4, Useless logistics position
the main work of logistics position is trading and transporting. Departing from the fortress needs massive armament. however, all players in the fraction can use them. Abusing the armament makes transporting to the fortress meaningless. The construction can barely improve the defense or function of the building.
5, Complex operating
operating is uselessly complex in GB. A simple trading task needs to drag the map, click the city, click task tag, click confirm then repeat several times. Transporting as well.
In the battle, the massive march animations cover the city making it invisible and unselectable. it is very hard to tell which city is winning or losing when several battles happened at the same time.
Military Position problem
1, Defensive&Offensive
the less than 100% bonus addition is much more useless than the 30% march speed up. the bonus addition will not change the whale's battle bonus much. but shorten march time can help them send more deployments during the battle.
2, Logistics
Trading in the different cities has different points, although it's the same task. Full upgrade of the administration will reduce the points can get from trading daily. we can do 2 rounds 8h trading every 24h but only 1 round 12h trading.
general suggestions:
improve the interaction; balance the battle; balance the position
some possible solutions:
a general page allowing players to view owned cities, doing tasks, and send troops instead of going to the map;
dividing players into the different battle groups or use the mode like TS
owning cities and construct giving buffs to players instead of the NPC in that city
making the construction more useful
private armament inventory
Update at 22/08
new ways of wasting armament appear. Players in logistics begin to transport armament to the nearest cities in order to make points.
suggestion: distance should be a fact of points making in transport; the consumption of armament for departing from fortress should be related to the distance from the base; trading will not use burgle; commandership can set which cities can receive armament.
an additional general problem: the time of this event is very hard for EU players. it starts at 2 or 3 am in EU. the first 3 days have no PvP battle. the first 3 horns refresh at midnight and the second 3 horns refresh at 13 or 14 pm (work time). we will miss all the battles at the beginning.
general suggestion: short the time of switching position, 10+ battles every day; remove that battle-related administration in logistics position, they are useless.