More benefits, more surprises
Some players suggested that I add English, but my English is not very correct.
It is translated in Chinese. Please understand
This is a huge map, for me it is a GB map + SOW gameplay = the new version of Age of Empires
This map is exactly the same as GB, but the outposts in the map are the same as SOW, but when you zoom in on the map, you will see many small village points
活動介紹: 聯盟將和戰場相匹配，分成8個不同的派別，然後通過佔領城市來爭奪國王地位。 在戰鬥階段結束時，所有派別將根據他們擁有的王權數量進行排名。這個遊戲模式有實時戰略戰鬥，在那裏領主將能夠自由控制他們的軍隊在一個全新的戰場。
聯盟資格: 聯盟所在的伺服器必須超過20天，並且聯盟中必須有至少25個活躍的玩家。 個人資格: 領主城堡必須高於17等
event introduction: The alliance will be matched with the battlefield, divided into 8 different factions, and then compete for the kingship by occupying the city. At the end of the battle phase, all factions will be ranked according to the number of kingships they hold. This game mode features real-time strategic battles, where lords will be able to freely control their armies in a brand new battlefield.
(Just like AC, another cross-server server)
Alliance Eligibility: The server the alliance is on must be older than 20 days and there must be at least 25 active players in the alliance. Personal Qualification: Lord Castle must be above 17
Total War is divided into five phases: Registration Phase, Matching Phase, Assignment Phase, Combat Phase and Results Phase.
1. Registration stage Union Dukes and officials can sign up for the event. Registration phase duration: 2 days.
2. Alliances registered for the matchmaking phase of the event will be matched with battlegrounds based on alliance scores.
The 16 alliances with the highest score will be assigned to the super battlefield, while the rest of the alliances will be assigned to the normal battlefield.
Matching phase time: 1 day. Note: Alliances that have successfully signed up for the event will not be able to change their roster or disband during the matchmaking phase.
3. Assignment phase 8 factions, consisting of 4 red and 4 blue, assigned to each battlefield (colors are only used to ensure fair distribution of alliances on the battlefield, they do not represent any diplomatic relations.)
PS: Use color to distinguish enemies from their allies themselves
On each battlefield, the 8 alliances with the highest score will automatically be appointed as the leader of each faction, while all other alliances will be assigned a color attribute (red or blue).
The red attribute assigned by the alliance can only join the red faction, and the blue attribute assigned by the alliance can only join the blue faction.
注意: 一旦分配階段開始，成員仍然可以自由進出，但他們不能解散聯盟。 成員加入或離開聯盟不會影響本賽季的全面戰爭配對過程。
5. 結果階段-戰鬥階段結束後，結果階段開始。 本賽季的全面戰爭獎勵將在結果階段發放給玩家。
After the red and blue camps are assigned, the Duke of the Alliance and the management can freely join any of the same color.
Distribution period: 4 days
Note: Once the assignment phase begins, members can still come and go freely, but they cannot dissolve the alliance. Members joining or leaving an alliance will not affect the Total War matchmaking process this season.
(Meaning that during the matching phase, it is useless to reduce members and reduce strength)
4. The battle phase will start at the end of the allocation phase. All alliance dukes of a faction (i.e. alliance dukes in the matchmaking phase) will be appointed as commanders, and they can appoint two members from the alliance as lieutenants.
These Commanders and Deputy Commanders will lead their factions this season of Total War.
5. Results Phase - After the combat phase ends, the results phase begins. Total War rewards for this season will be handed out to players during the results phase.
[Normal Battlefield and Super Battlefield] The 16 alliances with the highest alliance scores will be assigned to the Super Battlefield, where they can get bigger rewards.
世界地圖:每個建築代表不同的加成 . World map: each building represents a different bonus
The Total War battlefield consists of a number of diamond-shaped areas, each of which belongs to a certain faction.
Capture a city or village in an area to take ownership of that area.
Allied troops will be able to return to their cities from allied areas.
(eg: picture like this)
[The process of attacking the village]
1. Launch an attack
To capture a village, the area the village is in must first be connected to an allied area.
(The starting city or military city must exist at an outpost on the connecting route.)
The picture is what the village looks like
(跟SOW一樣，人數越多佔領越快，經過測試 一列隊 10/S 血條，佔領他國的村莊是一隊伍 5/S )
2. Occupy the progress bar
Attackers and defenders will compete to fill the occupation progress bar to determine who is the rightful owner of the village.
Factions with more troops near the village will progress faster.
(Similar to SOW, the more the number of people, the faster the occupation. After testing, one line of 10/S health bar, occupying a village in another country is one line of 5/S)
3. Rebuild the village
Once the attacker successfully gets the progress bar, the village will go into a state of destruction and will need to be rebuilt. Only the area where the village has been rebuilt can connect to other areas, and players can continue to occupy areas near the frontline after completing this step.
Reconstructed villages can be upgraded to fortresses, which can protect nearby allied villages connected to the area and prevent them from being captured by other factions.
(But need resources to rebuild)
[ city occupation process ]
1. declare war
To attack a city, the faction commander must first declare war on the target city. Only one faction can declare war on a city
At any given time, faction commanders can only declare war on enemy cities located in areas connected to allied cities.
After declaring war and waiting for a while, the combat phase begins.
(If you declare war on a neutral city, the declaration time is 5 minutes. If you declare war on other cities, the declaration time is 10 hours.)
battle Phase Duration: 1 hour.
The battle phase consists of 3 phases: breaking the city gate, destroying the civic center, and competing for the progress bar.
Siege Gate: Attackers must successfully siege the city gate before they can enter the city.
Destroy the Civic Center: After entering the city, they must destroy the Civic Center.
Compete for the progress bar: After the Civic Center is destroyed, the two sides will start to compete for the progress bar. Factions with a large number of people near the Civic Center will progress faster.
3. The end of the war
A siege is considered successful if the enemy completely captures the progress bar within an hour.
All troops not belonging to the enemy will then gain invincibility and return to their city from where they were. They don't consume any items when they return to the city.
If the enemy fails to capture the progress bar within an hour, our defense is successful. All troops that are not ours will gain invincibility and return to their city from where they were. They don't consume any items when they return to the city.
In a nutshell: The winning player stays and the losing player is teleported to another place.
And comes with a free truce
The concept of "resilience" has been introduced into Total War. Resilience is one of several factors that affect soldiers in combat inflicting eventual death and injury to the enemy.
The higher the resilience, the higher the damage the troops do, and the lower the damage the troops end up taking...
When deploying troops, resilience will be at the current maximum. After that, as the troops perform various actions, the resilience will gradually be consumed: marching a certain distance consumes 1 resilience, and fighting consumes 1 resilience every 3 seconds.
【Deployment of troops】
The system will provide 10 million soldiers for each lord in Total War. These units can only be used in total war.
Players can choose any of the unlocked troop types and send them on expeditions when deploying troops.
1.士兵們不會在全面戰爭中擊潰(英文是說倒下，但是我想用擊潰比較貼切)，但有可能受重傷被送往醫院。 部隊有 15% 的基本機率受重傷。
1. Soldiers will not fall in AOW, but it is possible to be taken to hospital with serious injuries. Troops have a base 15% chance of being seriously injured.
2. Troops in AOW recover faster and consume less resources than Westeros Hospital.
(It is the concept of a cross-server server hospital)
3. There is also the Commander's Hospital in AOW. When troops are defeated in battle, the commander leading them is wounded and takes a certain amount of time to recover.
Players can also choose to use items to heal them instantly. Commanders cannot continue expeditions while they are recovering.