Proposal: Protect New Kingdoms from Paid Rebel Leader Farming Services
I would like to propose a change to the way access to new kingdoms and alliance participation is handled.
Prevent established players and outside accounts from exploiting new kingdoms to provide paid Rebel Leader farming services.
The problem is simple: defeating high-level Rebel Leaders requires well-developed commanders, upgraded skills, and substantial account progression. These are advantages that players are supposed to earn over time.
However, what is happening is that players can pay a few dollars for a service, get accepted into an established alliance, and have powerful players defeat high-level Rebel Leaders for them. Within minutes, a new account can receive resources, valuable items, and alliance rewards that would normally require considerable time and progression to obtain.
This is not normal assistance between alliance members. When access to these benefits is being sold as a service, it creates an unfair shortcut that undermines the progression system and the competitive balance of new kingdoms.
Even more concerning are reports that players associated with these services may include people who are supposed to help monitor the game and its problems. If these reports are accurate, this raises serious questions about enforcement and conflicts of interest.
My proposed solution
Introduce stricter access and participation restrictions for new kingdoms during their initial development period.
- Prevent established accounts from older kingdoms from entering or participating in new kingdoms through any available method that could be used to facilitate paid farming services.
- Restrict the use of alliances in new kingdoms as a way to sell access to high-level Rebel Leader kills and their associated rewards.
- Investigate reported accounts and any potential abuse of Game Master privileges, applying the existing rules consistently.
- Provide a clear way for players to report these services and receive confirmation that their reports have been reviewed.
Legitimate new players should still be able to grow, cooperate, and build alliances within their own kingdom. The goal is not to punish normal teamwork or players who spend money on official game purchases. The goal is to prevent outside players from turning the early progression of a new kingdom into a paid service.
You have already introduced restrictions based on kingdom age for cross-kingdom relocation. Why not strengthen those safeguards to address this issue as well?
What is the point of creating new kingdoms and encouraging players to develop their accounts if a few dollars can buy access to rewards that should require progression and effort?
New kingdom protection should mean something. If these practices are allowed to continue unchecked, it is the honest players who lose faith in the game.
I hope the development team will take this proposal seriously and explain what measures can be implemented to protect fair competition.

