
100 floors, five daily clears and no penalty for failure. Endless Tower is simple to understand, but a few mechanics make a big difference in how you approach it.
Table of Contents
- How Endless Tower Works
- Five Clears a Day
- Floor Traits and Team Adjustments
- Rewards and Progression
- Leaderboard and Server Changes
- Maël’s Opinion
Introduction
Endless Tower was introduced with Patch 2.9.8 at the end of July, adding a structured PvE climb built around 100 floors, daily progression and changing battle conditions.
By now, the basic loop is familiar: defeat the Sentinel on your current floor, collect the reward and move on. What matters more is understanding the few rules that can actually affect your progress. You only get five successful clears per day, unused attempts disappear at reset, and Floor Traits can make your usual march much less effective from one stage to another.
One of the mode’s best features is also easy to overlook: losing does not consume an attempt. That gives players room to adjust skills, swap Immortals and test different setups without being punished for experimenting.
So rather than introducing Endless Tower again, this guide focuses on the parts that actually matter when climbing it: daily pacing, Floor Traits, team adjustments and the rewards waiting along the way.

1. How Endless Tower Works
Endless Tower runs over 20 days and contains 100 floors, each guarded by a Sentinel formation made up of four Immortals and a Dragon. Progress is linear: clear the current floor, collect the reward and move to the next one. Floors cannot be skipped, and once cleared they cannot be challenged again.
The mode unlocks for players with a Castle at Level 20 or above on servers that have been open for at least 15 days. Sentinel difficulty scales with the server’s season, which helps keep the event relevant across different stages of progression.
Before each fight, you can inspect the opposing formation in detail, including Immortal levels, stars, equipped skills, specializations and Dragon setup. That information becomes more useful later in the climb, especially when your usual march starts struggling.
The core loop is simple: inspect, adjust if needed, clear, move up. Most of the real variation comes from the daily attempt system and the Floor Traits, which are the two mechanics that shape how you progress through the tower.

2. Five Clears a Day
Endless Tower gives you five successful clears per day, and that wording matters. An attempt is only consumed when you defeat the Sentinel. If you lose, you keep the attempt and can immediately change your Immortals, move skills around or try a different setup.
The real daily limit is therefore not five battles, but five victories. Attempts reset at 00:00 UTC and unused clears do not carry over. With 100 floors spread across 20 days, the calculation is simple: 20 × 5 = 100. If you want to reach the top, there is effectively no spare day in the schedule.
That makes consistency more important than speed. You do not need to rush every floor, but you do need to use your five successful clears each day. Missing a day means losing five potential floors that cannot be recovered later.

Maël’s Opinion
I like this system because it puts the pressure on daily participation rather than failed experimentation. Losing a fight is not frustrating in the usual way because it costs nothing except a bit of time. You can test another Immortal, swap a skill and try again without sacrificing progression.
The only part I find slightly unforgiving is the schedule itself. Five clears a day for 20 days leaves no margin, so the event rewards consistency more than flexibility.
3. Floor Traits and Team Adjustments
Floor Traits are what stop Endless Tower from being just a straight march-power check. Each floor can modify the battle conditions in a different way, and some traits can make a normally strong formation suddenly much less effective.
In practice, that means the same team will not always be the best answer. A physical march cannot brute-force a floor that blocks Physical Damage, while heavy healing may require more burst, healing reduction or Wounds to prevent the fight from dragging out.

Before challenging a floor, you can inspect the full Sentinel setup: Immortals, stars, skills, specializations and Dragon. That information is worth using once the climb becomes more difficult. If your usual march stops working, the first response should not be to repeat the same battle. Check the trait, identify what is causing the problem, and adjust around it.

Because losses do not consume attempts, Endless Tower is also a good place to test alternatives. Moving skills between Immortals or switching from physical to magical damage can often be more useful than simply choosing the team with the highest displayed power.

Maël’s Opinion
This is probably the part of Endless Tower I find most interesting. The mode is at its best when a Floor Trait actually forces you to think about what your team is doing, not just how strong it is.
Not every trait will create a real puzzle, but the good ones give players a reason to use a broader roster and understand their skills better. That is much more valuable than another PvE mode where the answer is always your strongest march.
4. Rewards and Progression
Endless Tower uses two reward tracks. Clear Rewards are granted automatically after each Sentinel victory and mainly include progression materials such as resource chests and Building, Training and Healing Speedups. They are useful, but the bigger value comes from the Stage Rewards unlocked every five floors.
Each Stage Reward gives 200 Gems plus either 5 Random Holy/Shadow Immortal Fragments or 5 Random Chaos Immortal Fragments. Across all 100 floors, that adds up to 4,000 Gems, 50 Holy/Shadow fragments and 50 Chaos fragments, on top of the resources and speedups earned along the way.
The important word here is random. These are not selection chests, so you cannot target a specific Immortal. Even so, Chaos fragments remain difficult to obtain consistently, which gives the tower solid long-term value for a free PvE activity.

If you forget to claim a Stage Reward before the event ends, the sources indicate that it will be sent through in-game mail rather than lost.
Maël’s Opinion
The rewards are probably one of the strongest reasons to stay consistent with the event. 4,000 Gems plus rare fragments is meaningful, especially when the mode does not require spending and failed battles do not consume attempts.
The random fragment system limits how quickly you can build one specific Immortal, but as a recurring source of Chaos and Holy/Shadow fragments, Endless Tower is still very hard to ignore.
5. Leaderboard and Server Changes
Endless Tower also includes a seasonal leaderboard showing the top 100 players. Ranking is based first on the highest floor cleared. If several players are on the same floor, the faster clear time ranks higher, and if the time is also tied, the player who started the challenge first takes the better position.

Because everyone is limited to five successful clears per day, active players will often sit on the same floor during the event. For most players, that means the leaderboard is secondary to simply keeping up with daily progression and collecting the rewards. Clear time only really becomes important if you are actively chasing a high rank.
The mode is also protected against server changes. According to the published rules, server merges, season changes and transfers do not affect your current Endless Tower progress or ranking, so there is no need to worry about losing your climb midway through the event.
Maël’s Opinion
I see the leaderboard as a nice extra rather than the main reason to play Endless Tower. The real value is still the progression and rewards. If you are not pushing for the top 100, there is little reason to optimize every battle around shaving off a few seconds.
6. Is Endless Tower Worth It?
Yes. Endless Tower is easy to fit into a daily routine, failed battles do not punish experimentation, and the rewards are strong enough to justify keeping up with the climb. The main requirement is consistency: if you want to reach Floor 100, those five daily clears matter.
The mode also succeeds because it gives players a reason to look beyond raw Combat Power. Floor Traits, detailed Sentinel information and free retries create enough room to adjust skills and Immortals when a floor starts pushing back.
Maël’s Opinion
Endless Tower is not the most complex PvE mode in Infinity Kingdom, but I think that works in its favour. It is easy to understand, rewarding to complete and, thanks to Floor Traits, occasionally forces you to think rather than simply press Challenge with the same march.
Outside of that, the format is solid. Good rewards, no penalty for failure, and enough variation to make team adjustments matter. If future runs keep introducing stronger or more creative Floor Traits, Endless Tower could remain one of the more useful recurring PvE activities in the game.

For more insights, check out my previous articles here.
download Infinity Kingdom now and script your legend.
Until next time, Maël, Press Officer




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