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[Review] Analysis of DH vs XGV in IB in Infinity Kingdom

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Article Publish : 05/21/2026 16:52
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💠Introduction

What’s up, folks? Welcome back to my Illusion Battlefield (IB) series, where I take a closer look at different matches. IB is different from the IB League tournament in that you will use your normal teams, skill sets, talents, and decoration skins, so strength is extremely relevant. The mode is also much slower-paced. Relocations and marching speed are slower. The event is one of the most entertaining events in Infinity Kingdom, and players enjoy spectating, almost like a sporting event. In this article, I’m going to take a closer look at the regular season match between Server 115’s Dragon Heroes(DH) and Server 143’s Xross Guild(XGV).


💠Table of Contents

  • Overview
  • Starting Positions and Talents
  • DH
  • XGV
  • Tower 1
  • Tower 4
  • Central Tower
  • Altars
  • Home Towers
  • Play-by-Play
  • Summary


💠Overview

Both DH and XGV are mid-sized servers that are respectable but not elite in IB and IBL, though they achieve success in very different ways. DH generally fields more active players and can sustain pressure across the map, but they lack the raw firepower to go head-to-head with top accounts. XGV is the complete opposite: extremely top-heavy with several very strong players, but limited overall manpower. DH’s win condition is to avoid direct fights against XGV’s strongest members while overwhelming weaker positions and cutting off rotations. XGV, meanwhile, needs to keep rotating their strongest players between objectives and force DH into reacting to them.


💠Starting Positions and Talents

DH

  • Started with 30 players and ended with 34
  • 10 Attack talents
  • 19 Defense talents
  • 1 Support talents

XGV

  • Started with 21 players and ended with 25
  • 10 Attack talents
  • 11 Defense talents
  • 0 Support talents


💠Tower 1

DH sent 8 players to Tower 1 with three positioned directly next to the tower, giving them strong immediate control over the objective. XGV sent 6 players, but one was isolated far away from the rest of the formation, and they also left all the valuable front-row spots open while settling deeper behind the tower. If DH executes their relocations correctly and prioritizes the right targets, they should have opportunities to break several XGV relocations before they can stabilize.


💠Tower 4

DH sent 13 players to Tower 4 with two overlaps, while XGV sent 10. One DH player attempted to block a relocation on XGV’s side of the tower, but because XGV’s spawn is closer to Tower 4, that player would likely be blocked instead. Both teams also positioned too many players far from the objective, leaving neither side with a clear positional advantage despite DH’s numbers edge.


💠Central Tower

XGV sent one player to the Central Tower while DH chose not to contest it at all, meaning both teams effectively gave up early control of the objective. Since the Central Tower does not open until ten minutes in, either side had time to establish positioning and prepare for the capture, but neither committed enough to do so. This leaves the middle wide open and creates a missed opportunity for whichever team could have rotated early to claim free map control.


💠Altars

XGV sent one player to the Sun Altar.


💠Home Towers

DH stationed five players at their home tower, which is far too many. XGV had one guarding theirs.


💠Play-by-Play

At Tower 1, the isolated XGV player made an early impact by destroying two DH relocations, helping even the numbers despite XGV’s weaker setup. However, because he was positioned too far from his teammates, DH rallied him down and punished the isolation. XGV answered by zeroing a DH player, and both sides continued feeding reinforcements into the tower. With no Quick Occupy users available, neither team could capture the objective quickly, turning the fight into a prolonged war of attrition. DH initially had the edge, using some of their strongest players to steadily eliminate the weaker XGV reinforcements. However, once only XGV’s strongest members remained, DH struggled to deal meaningful damage even with rallies. XGV slowly clawed the fight back by zeroing DH’s weaker players one by one, eventually gaining enough control to capture Tower 1 at the 31-minute mark.

At Tower 4, XGV opened by blocking one relocation and drew first blood through solo attacks, while DH answered with rallies. As the fight developed, it became clear that XGV had several players DH simply could not break, and those players slowly worked their way closer to the tower. XGV eventually zeroed the nearby DH defenders, but instead of using relocations to surround the objective and lock down control, they spent them blocking incoming reinforcements. Since DH had more total players, they kept sending bodies back into the fight and forced XGV to grind through wave after wave. It took another 15 minutes for XGV to eliminate enough weaker DH players, push the frontline back, and finally capture their second tower 30 minutes into the match.

In the center, DH attempted to send late relocations to contest the objective, but XGV destroyed both before they could establish any presence. XGV then reinforced the area with a couple more players, giving them enough control to comfortably secure the tower. With no meaningful resistance left, XGV captured the Central Tower uncontested at the 13-minute mark, giving them the most important objective and an early scoring lead.

At the 17-minute mark, XGV began pressuring DH’s home tower despite six guards being present. DH had a chance to destroy the incoming relocations and trap the invaders, but instead blocked one and allowed the other to land on the outskirts. A few minutes later, another XGV player teleported in, and together they zeroed two defenders and moved closer to each other. DH failed to punish the follow-up relocation and continued letting XGV establish position. Although DH kept sending more players from spawn and eventually killed one invader, their rallies could not break the remaining XGV player’s defenses. Incredibly, the lone XGV member stole the tower from eight DH players at the 26-minute mark. Once XGV secured the other towers, they controlled all five objectives and built an insurmountable lead.


💠Summary

XGV crushed DH 100,000 to 14,000 in a match where DH’s numbers advantage never translated into map control. With more players, DH should have spread across three objectives, identified the two weakest points, and converged there instead of wasting so much time at Towers 1 and 4 without real progress. Their weaker roster and poor fundamentals were exposed repeatedly, especially in their failure to destroy relocations and properly surround towers before attempting captures. XGV also had some capture inefficiencies, but they were largely unchallenged and simply moved their stronger players around the map until DH collapsed. Too many DH players were also multi-accounting, which hurt their focus and made their rotations even messier.

What matchup do you want to see next? Let me know in the comments below!


💠Related Links

Version 2.9.5

Infinity Kingdom Official Website

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