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A Spoils Hunt with Lv25 4-Hour Chests

Wars & Stories in Westeros
Article Publish : 02/09/2026 19:23
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Edited by lvxinh at 02/14/2026 05:02


I didn't really understand how important Spoils Chests were until... every little bit helps. One minute you're happy with whatever drops out of them, and the next you're staring at your stats and thinking meh.

“If I can squeeze just a little more out of these, I’ll grow faster than half this server.”

That's when I started thinking of the Rebel Camp rallies as a mini-game:

Can I pull three Lv25 four-hour chests in twenty minutes or less?

So, let me tell you how I learned to do it, and what usually goes wrong when I try.

Warming up the map

Every time I start up, I'm zoomed out over the world of Westeros, with my finger resting over the scan key, looking for something.

In the treeline of castles, big ones, small ones, doesn't matter.

The zone surrounding King's Landing is actually the burning heart of the map.

Finally, I saw something that was simple.

Some Level 5 Rebel Camps (like the Lv25 4-hour chests) seem to have made nests in those

treelines and around KL like they're all clinging to the seat of power.

I still remember the first time I tried to be "serious" about it. I told myself:

“Alright, three Lv25 4-hour chests. Twenty minutes or sooner. No distractions, let's just try it.”

Of course, right away, the game tried to troll me. The first couple of camps I tried to click on and scout were the wrong level, or if they were the right level, they were an 8-hour chest or a 12-hour chest.

There's nothing wrong with those, but that day I wanted speed and result. I didn't want to keep searching and scouting over and over again, so I decided to check it out.

After a sufficient amount of scouting was performed, I noticed.

Naturally

Lv25 chests spawn in camps with a power of over 2.2M.

They sometimes appear as 2.1M, 2.2M.

Levels 21-24 are generally sitting around the same power, and usually won't top 2.2M (though in some scenarios you might occasionally come across a Lv24 or possibly Lv23).

So now when I see a Lv5 Rebel Camp I check how optimized their power level is.

If low, I leave.

If it's high, I'm scouting.

That one time, with the clock ticking in my head, my near but not quite right map of camps finally slotting into place, unlocking a Lv5 with 2.23M+ power and thinking,

“Come on, be 4h, don’t waste my scout…”

Report comes back: Lv25 - 4-hour Spoils Chest.

Perfect. That was the first signal that I was right.

Rally time.

Rallying from too far away.

I usually go in a group near King's Landing up by the trees, since that's where the first chests come from, and it's close to their spawn points, quick for everyone.

The best part about Lv25 4h hunting is that when you start chaining them elsewhere, you don't have to move the hive from your location.

One good camp I had was one night near Winterfell when I was still between Winterfell and KL. My teammates were sitting at KL, but they could still rally with me as long as the distance wasn't that crazy.

That's when I was thinking, hey!

“I don’t always have to drag the entire alliance around. I can hop myself and keep them in place even when a 4h chest isn't around our alliance territory.”

This is where I began to think again

If this were an ideal Lv5 version of the camp outside Castle Black, Sunspear, Oldtown, etc. I would never abandon it.

I would have to move about halfway between the 4H chest and my alliance's hive.

So I started the rally there.

So my alliance at KL must be within marching distance of my intended point of attack.

The trick is to respect your time:

This can only be done when a sufficiently distant site is available, with the rallied forces not reaching it first.

The respawn

Another thing I noticed after a long grind....

However, defeating a Rebel Camp does not mean you have completed your work there.

But a new camp appears.

The same level,

The same chest duration,

Differing forces and troop compositions.

And where it spawns depends on where the original location of that camp was

The castle's tree lines have been

The new camp is out there or in the grove of trees nearby (if you find a 4h Lv25, don't ignore it).

Never mind, it's going to be hot for a while.

The red land appears on the map (around KL).

Due to its size, if it does spawn again, you'll need to scan again and smoothly rotate as it rises above the red area.

This is where the power of your PC and your internet connection begin their definitive role.

Longer map loading and choppy scanning can feel like forever in a 20-minute session.

On my best runs, when everything is smooth, no lag, no misclicks,

Three chained 4h chests at Lv25 is almost easy.

Almost.

Rally smart - don't bleed for no reason

The part people sometimes forget in all this scanning:

Even the camps can be damaging.

Some Lv5 Rebel Camps:

Have all troop types,

Hit harder than they look.

Punish weak or poorly constructed rallies.

Before hitting Start Rally I make sure to take a breath:

Is my rally big enough?

Is this the correct formation for this type of camp?

And then I do one tiny thing that has saved me a lot of grief.

I also send 2-5K T1 troops on every rally I start or join.


They're there to soak the first few hits, and not let my T4 get killed.

It's a small buffer, but it could save many higher-tier troops.

Plus there's auto-rally, which doesn't kick in till a minute later. And, since I know my team won't be on to help out the Rebels in this fight, I tend to watch the screen and see who needs help and when.

One full sequence, what it usually looks like

On one of my cleaner runs, it went something like this:

Scan KL's tree lines. First Lv5 at 2.2M+ power.

With Scout (4h CD from Lv25), rally with T1 and allies. The camp dies right away.

In case of a tree-line respawn, the tree-line is replaced with a new Lv5 one.

Check power again, it's good, scout (also on a 4h chest), rally #2.

For the third one, they're in the red zone a little further back.

I relocated closer,

In search of a red land.

Found another strong scout, but Lv5 → Lv25 4h.

Start, final, rally.

Less than 20 minutes passed before the third chest was taken.

I remember sitting back and thinking,

“Okay. So this is actually repeatable. Not just luck.”

Of course, it doesn't always go that cleanly.

Sometimes:

I've been unable to find any 4h Lv25s.

Or I misjudged a camp's power and wasted a scout on a lower chest,

Or maybe I simply miss them because I move too fast through the tree line.

But when that happens, I don't beat myself up about it, I switch to Lv25 8-hour chests. They're

still good value, and from my experience, probably 80% of the time I manage to find at least one

4h chest if I'm patient and keep my tactic in mind.

At some point, I got tired of explaining this over text and made a short video showing the whole

process - scanning, checking power, rallying, chaining camps:

Guiding video:

The video showcases what I want to say in this story.

It is not a movie, but a simple demonstration to get an idea of the steps.

The habits I get into.

For example, these days if I'm asked what's the best way to farm Spoils Chests, I tell them the

story and say it goes like this: don't just hit Lv5 Rebels.

Scan smart, look at how many troops are there in that camp!

It also keeps the tree lines of all castles near your hive.

That zone around KL.

Use power as a filter

Normal chests for lv25 4h chests are usually 2.2M+.

I scouted as well as counted to confirm.

I rally by thinking through what to do

And brought enough troops.

I added 2-5K T1 to protect my T4's and T3's.

If the camp was too far, I would relocate the rally point.

Remember respawn behavior!

Inside tree lines, 4h camps often respawn closer to combat.

However, on red land, you must search the same zone as they will respawn there.

And maybe the most important part:

Even if one is missed, do not tilt.

However, there is not always a 4-hour chest available, in which case I will take an 8-hour chest and try again.

That's my little Spoils story.

It's hard to end a run with three perfect 4-hour chests, and have it not feel like a total fluke - the map and I finally understand each other.

 

Valar Morghulis,

LvXinh

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