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ALL OUT WAR: JUSTICE FACTION PREVAILS

All-out War All-out War
Article Publish : 05/11/2025 01:33
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Conquest becomes the only possibility when banners and fire cover the grave of peace. The stillness preceding conflict resembles the tension of ten thousand drawn archer's bows.

Eight powerful factions rose up across the ambitious scarred continent. Armies rose. The fortresses reverberated with sounds of metal against metal and fire against stone. Their gaze did not meet between them.

The center of the world captured their attention.

The Twin Dragon City.

A citadel is older than memory.

The Twin Dragon City emerged during The First Fire when dragons dominated both the heavens and earth.

The structure ascends from the ground resembling a sleeping beast's backbone with its dual mirrored fortresses divided by a lava-filled gorge connected solely by the Dragon’s Spine. The central throne stands as a symbol of power reserved for conquerors instead of kings.

The Justice Faction grows stronger towards the south while remaining underestimated and silent. Operating under the banners of WEE, TIS, and AAO they strategize not only to defend but to launch unexpected attacks. Their eyes are sharp. Their resolve sharper.

The western region witnesses a formidable assembly of the proud Scarlett Faction. The members of iDK alongside Lady War and Sinpaz gallop through battlefields fueled by internal fire. They are the expected victors. But that expectation may become their curse.

Longreach holds dominion over the eastern lands which feature ravines and towers alongside hidden spies. NmD and Queen Mira deliberately choose their time to act while diplomacy hides their true strength behind their smiles.


The northern region holds Lordsbane where its alliances with TwS, TSUI and 1FD have solidified into stone. They do not posture. They do not speak. The earth will retain the memory of their movement.

The other factions including Frost, Tempest, Shadow and Ages continue their watchful preparation while protecting their secrets and readying their weapons.

Watching Twin Dragon City.

Now, the gathering has begun. Factions begin to build and forges burn.

This is not a battle.

This is not a skirmish.

This is the once-in-a-century reckoning.

This is All Out War.

Here in AOW steel needs stone, sweat, and strategy to exist.

As the realm is preparing itself as the banners clashed together and fires began to rage. The war remained undeclared at its core, yet its first covert attacks started to unfold throughout the territory. The confrontation relied not on weapons but on strategic movement and precise timing.

The Twin Dragon City occupied the middle of the map while unclaimed fields surrounded its resting place alongside forgotten forges and weathered waypoints. These would become the lifelines for each faction: Industrial Citiies to gather resource silver, brass, obsidian, to build healing carts, and war-forging chariots.


Justice faction The Southern push

WEE executed Yahweh's initial strategic strike with the objective of gaining advantage rather than causing bloodshed. Making negotiations and forging alliance to strengthen our path.

Under Mediocrates' leadership from TIS rapidly taking over. He is experienced in the art and strategy of war. Deoris' precise command led the AAO to discover an ancient iron mine in the marshes which people believed had collapsed. They didn't just gather—it was reforging.

The construction of healing carts occurred in rapid groups because these mobile units needed to efficiently collect the injured once battle lines broke. The chariot workshops located behind the lines emitted steam as workers began the construction process by casting the first frames and mounting wheels.

Justice did not need to shout. Its silence moved like a blade.

Scarlett Faction: The Western Inferno

Scarlett extended her alliances across the western plains where sunlight burned the earth, and the soil turned red.

“We were born in fire. Now we bring it.”

Lady War is a combination of noble elegance and tyrannical force. Her alliance maintains strict discipline and deep loyalty due to their shared belief in destiny and bloodline. To Lady War, Scarlett's inevitable dominance is clear while anyone who stands against her will suffer elegant destruction.

Sinpaz: The origins of Sinpaz remain a mystery except for the fact that he wears crimson robes and communicates through riddles. Sinpaz warriors display zealous devotion to their leader while they execute terror tactics that involve fire-based siege craft to burn down strongholds before morning breaks.

TSUI – The Hammer of Lordsbane

The northern stronghold where sunlight struggles to touch the peaks and winds bellow like defeated wolves bears witness to the legendary and feared name TSUI.

He is no lord. No crowned general.

TSUI represents the lethal force Lordsbane deploys when silence fails as a strategy.

LORDSBANE FACTION – The Northern Wall

“Our arrows fly farther. Our reach is eternal.”

Hazzy – Commander of NmD

As the Bow-General Hazzy commands battles from elevated positions while displaying extraordinary predictive abilities. Hazzy's archers excel at disrupting sieges before they start while his influence remains powerful within the judicial system of Longreach.


Queen Mira Elegant, cunning, and dangerously ambitious. The disciplined elite forces of Queen Mira showcase her powerful royal command through their beautiful brutality. There are whispers that she wants something greater than just surviving this war—she aims for a throne which commands authority over all factions.

“Maps are drawn in ink. Power is drawn in blood.”

The peaceful preparation period ended abruptly like fragile ice breaking beneath military footsteps.

The neutral strongholds dispersed around Twin Dragon City's outer ring turned into battlefields where alliances proved their strength through combat. Each city offered strategic value: Cities provided vital strategic assets. While claiming these cities wouldn't secure victory in the war the failure to seize them ensured a slow death in place.

The future storm belongs to whoever controls the cities. As Justice faction moves up the map on both side taking control of the Industrial Cities, Resource centers, and Military Cities. Warring and declaring war day and night. The time for soft raids had passed. Horns sounded throughout the map while banners were raised everywhere. The fortified Military Cities presented the initial formidable challenge as they stood protected by ancient walls and elite neutral defenders. The Industrial Cities surrounding the area flourished as the war economy thrived due to their brass, silver and obsidian resource mines.

The balance of the war was already shifting in Justice Factions favor.

TIS and WEE laid siege to the southern walls through long-range barrages while AAO deployed traps to draw enemies out of their cities

Sinpaz and Scarlett forces broke through the only to confront TSUI's reinforced Positional chariot iron line defense alongside 1FD.

During the war TSUI faced Sinpaz in the most violent confrontation yet. Infantry Bleed vs flaming spears. No clear victor—both wounded, both withdrew.

The neutral defenders who marveled at the warriors before them ultimately allowed Lordsbane to take control because they preferred power to anarchy.

The message was clear:

The war was no longer about control. It was about dominance.

Twin Dragon City at the map's center intensified its glow while military and industrial cities tumbled down one after another. The great countdown had begun.

Soon, the center would open.

Soon, only one faction could rule it.

Scarlett and Justice maintained a mutual respect pact built through their past campaign experiences.

The Twin Dragon War allowed no room for shared glory.

As Scarlet dominated the west of the map. Longreach and Justice continue to fight against the TSUI army and Lordsbane faction.

Justice had transformed from a faction into something more powerful. It had become the storm itself.

Factions across the map started to either retreat or create alliances in response to Justice’s advancing threat.

But the factions were late. Justice already forged alliances on both sides of the map allowing them a straight path on both sides and cutting all the other factions off from the middle to fight in The Twin City.

 

Justice and Longreach established a temporary alliance that involved exchanging scouting information and dividing supply routes to create a protective network throughout the central molten plains.

Lordsbane tried to push through. Their goal: The forces needed to destroy Longreach outposts then break through to the center to stop Justice from taking control before the gates opened.

TSUI wouldn’t not back down and stormed every siege to try and break through to the center. Justice and their alliances with the other factions was to strong.

As time passed the Twin Dragon City's flames grew stronger each day while its crimson light spread over a world swathed in blue and silver banners.

No military force stood guard at the city gates.

There was no final siege.

Because Justice had already won. They won control of the map. And stood glorious in the center alone and victorious.

War gives no second chance. War leaves behind tales and wounds and sometimes creates an additional legacy.

Fire and fury did not conquer Twin Dragon City.

Vigilance together with unity and sacrifice secured its victory.

Justice was now the sole survivor beneath the burning skies of the defeated world.

There were no more flames consuming the city gates.

They glowed—with the quiet warmth of peace.

Supreme Commander of the South. Led with strategy, discipline, and unshakable resolve. Yahweh displayed a demeanor of humility rather than triumph while sitting beneath the dragon throne.

The TIS strategist Mediocrates who had labored from obscurity emerged as a visionary leader. Master Tactician. Architect of every turning point. This individual gained a reputation through their endless nights of work and their razor-sharp mental capabilities.

Deoris of AAO won recognition as Ironheart because she remained resolute when opposing kingdoms fell.

 


“In war, we sought victory.

We discovered something more valuable through our connection with each other.

The victory of Justice was not based on them being the strongest.

The defeat of Scarlett resulted from factors other than their weakness.

Lordsbane's defeat came from a cause other than his bravery.

The truth is simpler—

Unity helps people survive longer than isolation.

Individuals who listen manage to survive longer than those who use shouting as their primary communication method.

Those who sacrifice, rise where others fall.

The Twin Dragon City stood as more than just a prize.

It was a test.

Not of might, but of character.

The world now contemplates more than who captured the city following the aftermath of fire and steel.

But how they did it.

The conquest of the Twin Dragon City required sleepless nights and relentless willpower together with unexpected alliances.

**“All Out War teaches us this:

The most significant empires expand not through territorial conquest on maps.

The greatest empires emerge from overcoming the divisions that separate us.


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