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All-out War is primarily an event of strategy and battle based on collaboration between faction members and alliances between factions. However, it also includes an internal event, Forgotten Land, an event for each faction that involves killing 3 leaders, Dragon Warlock, Dragon Priest, and Dragon Urrax, within 60 minutes, offering faction members certain rewards.
Tempest, our faction, composed of the alliances UTB, N0X, and *E*, is fighting today against the 3 leaders. However, the battle will be waged only by our alliance, UTB, and N0X because E is made up of Asian members, and 19 GMT is not a suitable time for them. So, the responsibility for the battle and victory will remain with us.
In the previous season, UTB, then leader of the Lordsbane faction, did not have a good result against Forgotten Land. Attached below is the video of the attempt from back then, but we hope that in this new season, alongside our allies, the result will be in our favor.
With the attack declared a few hours in advance, our faction members had time to prepare and be in the largest possible number in the combat zone. It's essential for each member to bring, in addition to 1-2 attack formations, a medic formation to restore the resilience and health of members fighting against the leaders.
The attack has begun, and to unlock the area of the first leader, Dragon Warlock, we need to kill 10 guards. Each guard killed in the attack zone 1 gives us an additional 1% march speed.
The 10 guards were a simple mission, and now it's time to head towards Dragon Warlock. It's crucial for the attack to be organized because the leader will attack the first player who initiated the attack on him, so that player must be one of the strongest in the faction. Immortal is our member taking on this task, and his job is to make the leader focus his attack and skills on him and the northern area. The southern area is safe, where the rest of the members can attack the leader without being in danger. The leader's skills are potent and can affect a larger number of players within his attack range, so our medics must be prepared to assist members who accidentally go into the danger zone. At the same time, we need to continuously restore the resilience and health of Immortal, our tank, who is besieged by the leader. Even though the southern area is protected, one of the leader's skills also affects this area, so when the skill is about to be activated, we need to move away from the leader and then resume the attack. Dragon Warlock is killed without problems in less than 3 minutes, an excellent job done by the Tempest members, and now we head to combat zone 2, where we will prepare for the second leader.
As for the first leader, for the second one, Dragon Priest, we need to kill 10 guards to unlock the area. However, if for the first leader, we received 1% for each guard killed, this time, we receive a total of 25% attack for each guard killed. Therefore, it's recommended that in the first stage, only the 10 guards are killed, after which, in stage 2, 20 guards should be killed (10 more for the third leader), so all participating members will benefit from a considerable attack boost.
The necessary guards have been killed, and we head towards Dragon Priest. The strategy is the same, with Immortal being our tank, and our mission is to provide him with healing and resilience, attack the leader, and avoid his skills. Like the previous leader, Dragon Priest also has a skill that affects players in his vicinity. So when this skill is activated, we must withdraw to avoid losses. It's crucial to keep losses to a minimum to protect our medics' resources. The distance to the first base where we can bring resources is very long, and that would mean losing a lot of time, putting our fighters in danger. With an excellent presence, it took us just over 3 minutes to kill the second leader. The losses were minimal, so we confidently move on to the third and final leader, a leader who in the previous season caused us real problems, as we failed to kill him.
The necessary guards have been killed, and we head towards Dragon Urrax, the last leader of Forgotten Land. Again, Immortal is our tank, and again, we are responsible for his resilience and health. Dragon Urrax comes with something different from the other two leaders, namely three towers that provide buffs. One of the towers provides healing. Therefore, a new responsibility for our players, in addition to attacking the leader, is to destroy the three towers that continue to reappear. The leader's skills, protecting Immortal, destroying the towers... it's a lot of work, but with a large and well-organized group, all of this can be done without too many problems. Our medics still have a large quantity of resources, so we shouldn't have problems. In just 6 minutes, the third leader is killed! An excellent job done by our faction members! We did not expect such a presence and result, considering the outcome from the previous season.
Our power has increased considerably from the previous season, and the good organization and collaboration between the faction alliances have led to this fantastic result.
The AoW season is just beginning, many events will take place, so for the Tempest faction, a challenging period is coming where power and coordination will be put to the test! UTB proves once again to be an alliance worthy of leading the faction and brings today, with the help of the N0X and E alliance members, a victory and excellent prizes to all faction members.
Congratulations to Tempest for today's victory, and you, reader, stay with Hades to stay informed about all the happenings on the battlefield!
Cheers!