
After several updates focused on introducing new progression systems, Infinity Kingdom continues down the same road with Patch 2.9.6.
Rather than delivering a major expansion or a headline-grabbing immortal release, this update focuses on improving and expanding systems introduced over the last few months. Affinity continues to grow, Battle of Asteria receives significant rule adjustments, Deepsea Venture returns with a refreshed look, and a new legendary skill arrives for players looking to strengthen defensive formations.
At the same time, Great Tengu receives an important adjustment that could have a bigger impact than the patch initially suggests.
This is not a revolutionary patch.
But it is another step in the game's ongoing transition toward broader progression systems, recurring activities, and long-term account development.
Table of Contents
- Deepsea Venture comes to Norheim
- Affinity continues to expand
- A new legendary skill enters the battlefield
- Battle of Asteria gets reworked again
- Great Tengu receives a major adjustment
- Small improvements across the game
- How the patch feels overall
Introduction
Patch 2.9.6 follows a pattern that should feel familiar by now.
Recent updates have focused less on introducing completely new gameplay pillars and more on building around systems already in place. Affinity, insignias, recurring challenge modes, and seasonal activities continue receiving attention as the developers gradually connect more parts of the game together.
This patch fits that direction perfectly.
The headline additions are spread across several areas rather than concentrated into a single feature. Deepsea Venture returns with a refreshed presentation, Affinity receives new daily integration, Battle of Asteria evolves once again, and the new Thorn Armor skill introduces another option for defensive and counterattack-focused formations.
Meanwhile, Great Tengu's adjustment stands out as the patch's most significant balance change, potentially opening new possibilities for both survivability and frontline pressure.
Individually, none of these changes redefine Infinity Kingdom.
Together, however, they continue shaping the game's growing network of interconnected progression systems.

1. Deepsea Venture Returns to Norheim
Among the headline additions of Patch 2.9.6, Deepsea Venture is probably the most mysterious.
The patch notes confirm the event is returning with a fresh look, but reveal very little about what has actually changed behind the scenes. At the time of writing, we don't yet know whether this is simply a visual refresh or whether deeper gameplay adjustments have been made to the event itself.
That uncertainty makes it difficult to judge the update purely from the patch notes.
What we can say is that Deepsea Venture has always occupied an interesting place within Infinity Kingdom's event rotation. Unlike many seasonal activities built around direct progression, Deepsea Venture leans more heavily into exploration, discovery, and reward collection. It breaks the usual routine of challenge stages, boss encounters, and daily objective loops.

Not every event needs to introduce a new progression system. Sometimes a familiar activity with updated visuals and refreshed rewards is enough to make the event calendar feel more varied.
Whether this refresh turns out to be cosmetic or more substantial remains to be seen, but its return adds another activity to an increasingly busy event schedule.
Maël's Opinion
This is probably the section where the patch notes tell us the least. Right now, Deepsea Venture feels more like a teaser than a fully revealed event. If the update goes beyond visuals and includes gameplay improvements or new reward structures, it could end up being one of the patch's biggest additions. For now, I'm cautiously curious rather than genuinely excited.
2. Affinity Continues to Expand
If Patch 2.9.5 introduced Affinity, then Patch 2.9.6 starts weaving it into everyday gameplay.
The biggest change is surprisingly simple: gifting affinity items is now part of the daily mission rotation. On paper, it's a small addition. In practice, it signals something much larger.

Affinity is no longer being treated as a side system.
It's becoming part of the daily routine.
The same trend appears elsewhere in the patch. Affinity levels are now visible directly on Immortal information screens, making progression easier to track without navigating through multiple menus. Small quality-of-life improvement? Absolutely. But it's another sign that the developers expect players to interact with this system regularly.
The Norheim Survival Guide also receives new chapters explaining Immortal Attributes in greater detail. While not directly linked to Affinity itself, the addition follows the same philosophy: helping players better understand the growing number of progression systems now available inside Infinity Kingdom.
Taken together, these changes may seem minor individually.
Collectively, they tell a clear story.
Affinity isn't being introduced as a temporary feature. It's being positioned as a permanent progression layer that will likely continue expanding over future patches.

Maël's Opinion:This is exactly what I expected after Patch 2.9.5. Whenever Infinity Kingdom introduces a new progression system, the next few patches usually focus on integration rather than expansion. Adding Affinity to daily missions is a subtle change, but it's probably more important than it looks because it transforms Affinity from an optional activity into something players naturally progress every day. That usually means the system is here to stay
3. A New Legendary Skill Enters the Battlefield
Every patch that introduces a new legendary skill immediately raises the same question:
Will this become a meta-defining skill, or another niche option looking for the right home?
Patch 2.9.6 introduces Thorn Armor, a defensive skill built around two layers of protection. First, it reduces incoming Physical Damage for all allies. Then, if a target already possesses a Counterattack effect, the skill adds damage reflection, punishing attackers every time they strike.

At max level, the numbers are respectable:
- 20% Physical Damage Reduction
- 20% reflected damage when Counterattack is active
What makes Thorn Armor interesting is that it doesn't operate independently. Unlike many skills that deliver their full value on their own, Thorn Armor actively encourages players to build around existing Counterattack mechanics.
And that's where things become interesting.
The recent Great Tengu adjustment introduces Counterattack directly into his kit, creating an immediate synergy between the new skill and one of the patch's major balance changes. Whether intentional or not, both changes feel connected.
The skill is unlikely to become a universal choice overnight. Physical Damage Reduction is always valuable, but damage reflection has historically struggled to become a dominant mechanic in Infinity Kingdom.
Still, defensive players and frontline-focused formations may find plenty to like here.
Especially if future immortals continue pushing Counterattack-oriented gameplay.
Maël's Opinion: My first impression is that Thorn Armor feels more strategic than flashy. The damage reduction alone makes it useful, but the real question is whether Counterattack compositions finally receive enough support to become a serious archetype rather than a collection of niche interactions. The timing alongside Great Tengu's rework definitely catches my attention. It feels less like an isolated skill release and more like the beginning of a broader direction.
4. Battle of Asteria Gets Reworked Again
Battle of Asteria barely returned before receiving another round of adjustments.

This time, the focus isn't on rewards or event structure. Instead, the developers are tackling progression itself.
The biggest change is the complete reset of personal challenge progression. Every player starts again from Difficulty 1 and must climb through the difficulty ladder step by step. Gone is the old system where players could immediately jump back into previously unlocked challenges.

At first glance, this may sound restrictive.
In reality, it feels more like an attempt to create a clearer progression curve, especially as challenge difficulty will now reset and scale alongside server seasons. Rather than allowing progression to exist independently of server development, Asteria is becoming tied directly to the seasonal lifecycle of Infinity Kingdom.
That's a fairly significant shift.
The new structure also places greater emphasis on actually completing difficulties rather than simply farming the highest available stage. Players now progress through the ladder, unlock future challenges, and gradually build back toward maximum difficulty over time.
For newer servers, this should create a smoother learning curve.
For veteran players, reactions may be more mixed. Some will appreciate the renewed sense of progression. Others may see it as repeating content they have already conquered countless times.
Either way, Asteria now feels much more seasonal than before.
And that's probably exactly what the developers wanted.

Maël's Opinion: I actually think this is a healthier direction than it may initially appear. The original Asteria progression system made perfect sense when the event first launched, but the recent relaunch already showed how awkward scaling had become on mature servers. Tying progression resets to seasonal transitions should help keep the event relevant instead of becoming a solved activity that players simply rush through. Whether the difficulty scaling is tuned correctly will ultimately decide if this change succeeds.

5. Great Tengu Receives a Major Adjustment
If there is one change in Patch 2.9.6 that could end up influencing actual formations, it's probably Great Tengu.
At first glance, the rework looks like a simple addition. His active skill still cleanses debuffs and provides temporary immunity, preserving the identity that made him valuable in the first place. But the developers have now attached two new layers to the skill.
First, allies who are already clean receive healing.
Second, front-row immortals gain Counterattack, allowing them to retaliate whenever struck by normal attacks.
This is a meaningful change because it rewards timing and battlefield state rather than simply pressing a cleanse button. If your team is already protected from debuffs, the skill doesn't lose value. Instead, it transitions into sustain and offensive pressure.
That makes the ability considerably more flexible.
The addition of Counterattack is particularly interesting given the arrival of Thorn Armor in the same patch. Suddenly, Counterattack isn't just a standalone mechanic. It starts interacting with other systems, potentially creating an entirely new defensive archetype built around retaliation and reflected damage.

Will that archetype become meta?
Probably not immediately.
But for the first time in a while, Counterattack feels like more than a forgotten keyword hidden inside a few niche abilities.
And Great Tengu sits right at the center of that development.

Maël's Opinion: This is easily the most interesting balance adjustment in the patch. Not because it makes Tengu dramatically stronger overnight, but because it gives him more jobs to perform during battle. Cleanse, immunity, healing, Counterattack support... that's a lot of utility packed into a single skill. What really catches my attention, though, is how naturally this connects to Thorn Armor. It feels less like two separate changes and more like the first pieces of a new design direction.


6. Small Improvements Across the Game
Not every patch needs a headline feature to improve the overall experience.
Patch 2.9.6 includes several smaller adjustments that most players will barely notice individually, but which collectively make the game feel a little smoother.
The Immortal information screen now displays Affinity levels directly, reducing the need to jump between menus when tracking progression. It's a tiny change, but exactly the kind of quality-of-life improvement that becomes surprisingly useful after a few weeks.
The Alliance Championship also receives a small rule adjustment. Match results can now only be viewed after the countdown ends, regardless of participation. While not a dramatic change, it standardizes access to information and removes some of the inconsistencies that existed previously.
Meanwhile, the Norheim Survival Guide expands with new explanations covering Immortal Attributes and the various ways to improve them. Veteran players probably won't learn much from these additions, but newer players should benefit from having more information available directly inside the game rather than relying entirely on external guides or community resources.
None of these changes will generate much discussion on their own.
But patches are often remembered for how they feel to play, not just for their biggest additions. And small improvements like these contribute to that overall experience.
Maël's Opinion: These are the kinds of changes that rarely make exciting headlines but usually age very well. Nobody logs in because an interface now displays Affinity levels more clearly, but six months later everyone would be annoyed if that feature disappeared. Good quality-of-life improvements tend to work exactly like that: small individually, valuable collectively.
7. A Patch Focused on Refinement
Looking at the patch as a whole, 2.9.6 feels less like a content expansion and more like a consolidation update.
Recent patches introduced Affinity, Insignias, the return of Battle of Asteria, and several new progression layers. This update spends most of its time strengthening those foundations rather than building entirely new systems on top of them.
That approach makes sense.
Infinity Kingdom has accumulated a growing number of progression mechanics over the past few months, and not every update needs another major feature competing for attention. Sometimes the healthier choice is to refine what already exists, improve integration, and allow systems to mature before expanding further.
That's exactly what 2.9.6 does.
The patch pushes Affinity deeper into daily gameplay, adjusts Asteria's long-term structure, introduces support for a potential Counterattack archetype, and refreshes an existing event rather than launching another progression layer entirely.
It's not the most exciting patch we've seen recently.
But it may be one of the more important ones when viewed as part of a larger roadmap.
Maël's Final Opinion: Patch 2.9.6 feels like a bridge patch.
There are interesting additions here, particularly Thorn Armor and the Great Tengu adjustment, but the bigger story is how the developers continue connecting systems introduced over the last few months. Affinity keeps expanding, Asteria continues evolving, and more pieces of the progression ecosystem are starting to interact with each other.
If you're looking for a huge immortal release or a dramatic meta shake-up, this patch probably won't deliver that.
If you're looking for clues about where Infinity Kingdom is heading next, however, Patch 2.9.6 provides quite a few of them.







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