Double Wound:
Double The Hurt?

Introduction
Today I will be discussing a combination that is relatively new, but few in application. Two wound immortals (cannot heal), Genghis Khan and Qin Emperor. The goal of a team with this combination is to 100% deny any kind of healing source while adding a devastating damage aspect to it. This is primarily done in a lightning march, accompanied by either two tanks or one tank and one attack frontline immortal.

Setup




The enemy combatant opted for a balanced approach for their march. Mixing offense and defense, along with some utility support, they are able to sustain themselves, while delivering their own piercing strikes.
This is a lightning march that usually contains a mage or another physical damage dealer in place of Qin Emperor, which makes their damage output higher. But with this setup that they're using, they are able to not only counter any healing, but also dish out a combo of physical dominance.
What is 'wound'?


Wound is basically a null and void of healing. Generally, with one anti-heal ability in play, you will not be able to heal and sustain in a fight. Making it extremely difficult to survive the onslaught.
Match Summary

I was barely able to hold on from this double wound combination!

My water march was definitely struggling to contain the shock of the enemy team, Yoshitsune was not able to dish out as much damage as Atilla or Merlin.

Where there's lightning, thunder is only a second away! The devastating intensity of Genghis Khan with not only heavy damage, but tge added effect of not being able to heal, makes it even more lethal to any team with sustain. Qin Emperor added on his own healing negation, to make it so my team could not even have any kind of healing at all.
For reference, even with one anti-heal ability present, you are able to heal somewhat. But this combination makes it so that it is completely negated!
This match with no heals:




Even the dragon struggled to heal! If it weren't for the initial burst of healing due to the dragon talent, the healing would be 0 as well!

The fight ended up with my team taking the win, accounting for the little sustain I received and the crowd control effects of freezing and technology for cavalry that let's Atilla stun, it was still a hard fought battle.



This is an example of what it looks like when there is no wound present. Merlin's exclusive artifact allows him to heal himself when he uses his ultimate. As you can see, it is not a small amount, which makes the double wound all the more dangerous.
Conclusion
Is double wound, double the hurt? Yes, yes it is!
Not only are you able to lock down virtually any healing, but you are also piling on heavy damage to the enemy team, meaning if you do not finish them off with the double wound team, your other marches will do the job. Whether it be in arena, throne of supreme, or even in a rally against other players.
But what does this mean for the current meta? Should everyone start using double wound?
It is a bit tricky, because wound is in fact a counter to healing; so if the enemy has no healing in the first place, does it even matter? I think regardless if the enemy team has any sustain or not, Genghis Khan dealing damage with the added effect of wound is still very reliable. You get the damage and guranteed anti-heal. On the other hand, you can also equip Qin Emperor with support exclusive skills, giving you more versatility than having just Genghis Khan as a damage dealer. The ideal march has at least one support in the current meta. One tank, usually Yi-Sun Shin, a damage dealer frontline like Alexander The Great, or another frontline tank, along with one or two support backline immortals. The double wound may be applicable to more than just a lightning march, the possibilities are endless!



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