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Glorious battle suggestions

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Article Publish : 08/14/2021 18:28
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As Glorious Battle is ongoing and our faction is actually playing it (trying to make it to the win facing other strong factions), we have already had a lot of issues with event.


So for suggestions for next season:

1) Ranking system.

Something similar to alliance ranking system (knight to marquis). Each rank has own permissions (and please, add availability to rearrange permissions). One of the main permission that should be added 100% - availability to use deployment starting point (aka "destination selection"), because some players kinda ruin all the idea behind fortresses, when spending all the resources for own attacks instead of allowing big accounts to use them.

2) Logs, logs, logs, logs.

We need logs to see who does what: who used resources from fortress, which admin started constructing or attacking and whatever else can be displayed.

3) Possibility to change admins/vote system for administration stuff.

Some kind of /votekick feature is needed to rearrange admins (feature just between admins). As some players are unreachable and do whatever they want.

Or just some kind of open vote to attack/construct something. Like one admin opens vote to attack a city, 3 other admins have to accept/decline the vote to actually start/decline that war.

4) Transportation commands.

Would be useful to have in-game commands to transport resources to different cities. Same as with construction pane -> just additional transportation pane with transportation icon (so player just clicks that icon and selects amount of supplies, city is already pre-selected by admins)

5) Troops losses.

Yes, yes, event was proposed as "bloody event with a lot of dead troops". But it feels like it is too wasteful. One battle with x3-4 700k troops marches to defend/attack costed like 400m regular resources + 200m gold to heal, + dead troops, + tons of speed ups for healing. And such battles can happen several times a day basically during 20 days of event. There is no place for f2p, and smaller or mid-ranged spenders cant stall this long.

If event is oriented for big spenders - then add some kind of rallying mechanic, maybe similar to Treasure seeker.

6) Honor token.

Honor token increases limit of daily glory points available to obtain. That is too crucial for such event. If you dont have honor token (f2p, or not spending on such "subscription like" stuff) - you just fall out of event no matter how active you are.

Either remove that difference, or add separate "glorious prestige token" that can be purchased using blue diamonds with own buffs related to event only. #f2pAreAlsoPlayers


Next season if wont be changed, then a lot of stuff will be abused (smaller "spy" accounts on different servers using all the gained resources, same smaller "spy" accounts on different servers as management of top alliance using fake commands and etc).

Event idea looks interesting, hoping for adjustments :3


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