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Skill guide for Lost Canvas Oneiros

Strategy
Article Publish : 09/03/2022 21:00
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Edited by kiki@ssa at 09/20/2022 11:16

Oneiros

One of the four dream gods who are Hypnos' children.

He controls all dreams in the mortal realm,

great at manipulating dimensions and trapping his enemies in the dream world he creates.

In the face of danger, he will merge with three other gods of dream

and become a new divine entity.

 

In celebration of Saint Seiya: Awakening's 3-year anniversary,

Oneiros and his siblings will arrive in the Sanctuary in fusion form. 

Skills

Oneiros has the ability to disrupt his enemies when they deal damage outside of their turns

and relies on Dreamscape to limit his opponents' moves.

He is capable of casting both single-target and AoE attacks as well as dealing burst damage.

 

Featured Skill - Dream Guide

Selects one enemy and deals damage to the target,

dragging them into the Dreamscape.

The target won't be able to deal damage to units other than Oneiros when they are in the Dreamscape.

 

Basic Attack Skill - Tangling Dream

Deals P.DMG to an enemy.

If the target is in the Dreamscape,

Oneiros will deal additional true damage and recover an equal amount of HP.

 

Passive Defense Skill - Dream Ward

In each round,

when Oneiros takes damage from an enemy who attacks outside of their turn,

he will cast Dream Guide on the attacker once. (The skill can be triggered up to one time per round.)

There can only be up to 2 units in the Dreamscape at a time.

Each time Dream Guide is cast (or triggered),

Oneiros will activate one Soul Point and gain a Shield equal to a certain amount of his HP.

 

Burst Attack + Passive Skill - Four Gods Combined

Soul Points that Oneiros has activated by casting Dream Guide

will provide him extra abilities depending on how many Soul Points he's got.

With 1 Soul Point (at the start of the round), he will gain extra Crit DMG Multiplier and ATK.

With 2, he will obtain a new passive ability, "Resurrection".

After taking action, he will recover a certain amount of HP depending on the number of his activated Soul Points.

With 3, he can reduce the final damage dealt by the enemies in the Dreamscape.

With 4,

Oneiros will merge with other the dream gods.

Dream Guide will be replaced by Oneiros' hidden skills, Guardian's Oracle - Dream and Guardian's Oracle - Reality.

He has a chance (100% if the skill is at max level) of casting Guardian's Oracle - Dream once immediately.


Hidden Skill

Guardian's Oracle - Dream

It deals P.DMG that consists of both basic damage and true damage to all enemies,

and increases damage taken by enemies in the Dreamscape.

If Oneiros deals a fatal blow to the opponents in the Dreamscape,

he may launch another attack and deal burst damage to all enemies. (This effect can only be triggered once throughout the battle.)

Guardian's Oracle - Reality

It deals damage to enemies in and outside the Dreamscape.

A certain amount of damage from this attack will be converted into a Shield.

 

Skill Analysis and Tips

Dreamscape is Oneiros' most powerful control skill on the battlefield.

By dragging the enemies' core damage dealers into the Dreamscape, he can boost his lineup's defense.

Once they enter the Dreamscape, the enemy units are still able to select their targets while launching attacks.

But their attacks only work on Oneiros.

For example, if they cast an AoE attack skill, only Oneiros will bear his share of the damage dealt.

If their single-target attack is not directed at Oneiros, it will not deal any damage to the target (unless it is a fatal blow).

Counterattacks from Oneiros' allies and skills like Soul Container will still take effect.

Dreamscape can restrict most core damage dealers

such as Divine Taurus, members of the Bleed Lineup, Thanatos, etc.

It prevents Oneiros' lineup from getting steamrolled by the enemies, allowing him to restrict the opponents' moves.

 

Notes:

1. Dreamscape can only prevent damage.

But the debuff effects from the enemies' skills will still take effect.

2. Gemini Kanon's clone is a separate entity.

The clone will be dragged into the Dreamscape when it attacks Oneiros. (The clone's action is considered an extra move.)

3. Additional Dream Guide triggered by Dream Ward

will come into effect when Oneiros takes damage.

For example, it can be triggered by AoE attacks or the damage-sharing effect of Vines and Bane.

But the additional Dream Guide and Guardian's Oracle will be affected by Hypnos' Nightmare.

4. Alone's Connection counts as a damage-transferring mechanic.

It can affect other allies through Oneiros.

5. Dreamscape only lasts for two rounds.

It'll be a waste to cast it after the enemy takes action.

To maximize its control effect, you need adequate Speed.

6. Damage inflicted by Bleed will be calculated separately.

For example, after Albafica enters the Dreamscape,

Divine Dohko will still be devoured by Oneiros when he triggers Bleed.

Once Oneiros is in his ultimate form,

players must consider how they make use of Guardian's Oracle.

When your lineup is in a disadvantaged position, you're recommended to use Guardian's Oracle - Reality for defense.

Guardian's Oracle - Dream, on the other hand, is more suitable for situations in which the headcounts in both lineups are equal.

Given that Oneiros can trigger one extra burst attack when he kills the enemy units in the Dreamscape,

players can pair him up with Saints who excel at draining and wearing out the enemies.

While building a lineup with Oneiros,

consider allies with the trait above

so that he can deal a fatal blow at the right moment.

Skill Configuration: 1313, 1333, 1555

  

Attribute Allocation

Oneiros' battle strategy consists of two components: burst damage and defense.

As for the attributes required, the allocation depends on the needs of different battle configurations.

Recommended Cosmos:

Physical Stone, Morning Glory, Crystal Fire, Kingfisher

Sub-attributes:

Speed > P.ATK > HP

Oneiros + Kingfisher is a highly risky combination that yields tremendous results.

It forgoes a certain amount of P.Pierce to support his ability to deliver guaranteed critical hits and deal true damage.

Under the circumstance in which the P.ATK of his buff skills grows exponentially,

this Cosmo will boost the damage dealt by Oneiros.

When launching burst AoE attacks, Oneiros doesn't have to hold back.

If he kills the enemies in the Dreamscape, he will be able to limit the moves of the enemy lineup.

Attribute Allocation 2:

Branches, Morning Glory, Naga Pearls, Double-Horned Snake

Sub-attributes:

P.ATK > HP > Life Steal

Oneiros + Double-Horned Snake mainly relies on the combination of his P.Pierce and low Speed attributes to launch consistent burst attacks.

When the enemies trigger Dream Guide, and Oneiros merges with the other dream gods,

Double-Horned Snake allows him to deal powerful burst damage.

Compared to Kingfisher,

Double-Horned Snake inclines toward dealing steady and consistent damage.

When equipped with this Cosmo, Oneiros needs allies who can keep wearing out the enemies,

so as to seize the right moment to launch consecutive attacks.

 

Recommended Allies

During the battle, Oneiros is primarily responsible for disrupting the enemy's core damage dealers and dealing burst damage.

Players are recommended not to pair him up with too many Saints who specialize in defense.

Instead, their best choices are Saints who can work with Oneiros and allow him to wipe out the enemies at a single blow.

Best Allies:

Marshal Pandora, Persephone

When Oneiros fights alongside Marshal Pandora and Persephone,

the three of them can form a stable defensive system

and survive the early and mid-game.

Oneiros has relatively high initial ATK,

allowing him to receive the maximum effect of Underworld Ghost Serpent.

Even if the burst attack he launches in the late game does not achieve the desired result,

Persephone can step in to finish the job with Harvest Song.

 

Recommended Lineups:

Hypnos Lineup:

Hypnos, Gemini Kanon (Divine Dohko), Sasha, Persephone, Oneiros, Marshal Pandora

The core strategy of this lineup is the combined usage of Nightmare and Dreamscape.

It allows the team to restrict the enemies more extensively in the early game

and keep applying pressure on them.

Nightmare and Life Reaper are the keys of Oneiros' chance at dealing burst damage in the late game.

When the enemies' HP are at critical low, they won't have the opportunity to turn the situation around.

Sasha and Marshal Pandora can revive their allies.

Overall, the lineup has high survivability as well as the ability to deal burst damage.

As long as players prevent their Hypnos from getting controlled by the enemy Hypnos or targeted by the enemy Thanatos at the start of the battle,

this lineup will perform well.

Gemini Kanon and Divine Dohko mainly provide Energy and support.

However, if Oneiros' level is high enough,

Divine Dohko is more suited for providing Oneiros the buffs he needs to eliminate the dying enemies,

whereas Gemini Kanon can launch supplementary attacks after Oneiros.

 

Draining Lineup:

Select between Kardia + Thanatos

and Shijima + Divine Leo.

Group them with Underworld Shun, Oneiros, and Marshal Pandora.

The main tactic of this lineup is to trigger burst damage quickly and efficiently.

Both Kardia and Shijima can boost the effect of Oneiros' attacks.

By fighting alongside Thanatos and Divine Leo, who wear out the enemies,

Oneiros is able to deal high burst damage by casting Guardian's Oracle in the late game.

Whether it comes to draining the enemies or dealing burst damage,

this lineup provides Oneiros with the necessary environment to exert his potential.

Its key strategy is to stack debuffs on enemies in the Dreamscape as much as possible

in order to achieve perfect victory in the late game.

The greatest strongpoint of this lineup lies in the fact that it consists of very few banned Saints.

Players are recommended to keep it as an alternative lineup.

Alright, that is all for today.

Enjoy the 3-year anniversary celebration! See you next time!

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