
💠Introduction
What’s up, folks? Welcome back to my Illusion Battlefield League(IBL) series, where I take a closer look at different matches. The IBL tournament differs from regular IB in that everyone will construct marches and skill builds using a fixed set of skills. At different stages of the tournament, more immortals and skills will become available. Everyone has access to the same immortals and the same skills. Castle skins and Lord Talents do not affect the more fast-paced battles of IBL. Relocations and marching speed are also faster. The event is one of the most entertaining events in Infinity Kingdom, and players enjoy spectating, almost like a sporting event. In this article, I’m going to take a closer look at the match between Server 38’s Suicide Penguins(SPS) and Server 209’s Order 66(O66).
💠Table of Contents
- Overview
- Starting Positions and Talents
- SPS
- O66
- Tower 1
- Tower 4
- Central Tower
- Altars
- Home Towers
- Play-by-Play
- Summary
💠Overview
O66 and SPS enter the third-place match after remarkably similar tournament paths. SPS barely reached the Group Elimination stage with a 3–0 first-phase record, forfeited to their main alliance AoW, then survived a long losers’ bracket run against ICE, HMB, Mbl, and DAM before beating WIB and ARC to reach the semifinals, where they lost to AoW again. O66 followed a similar route, building momentum through the bracket before forfeiting their semifinal against their main alliance HK, setting up this farm-alliance third-place matchup. Both teams have proven they can survive deep runs, but SPS’ gauntlet through several strong opponents makes them look slightly more battle-tested heading into the match.
💠Starting Positions and Talents
SPS
- Started with 17 players and ended with 30
- 8 Attack talents
- 6 Defense talents
- 3 Support talents
O66
- Started with 23 players and ended with 30
- 17 Attack talents
- 5 Defense talents
- 1 Support talent
💠Tower 1
SPS sent seven players to Tower 1 while O66 sent eight, with both teams contesting the two corner spots around the objective. O66’s formation was tighter, firmly surrounding their two sides of the tower, while SPS left a front-row spot open. Control will likely hinge on which team wins the race to those corner positions, since securing both would create a major positional advantage and make it easier to surround the tower early.

💠Tower 4
SPS sent one player to Tower 4, but with fewer opening members, that player should have been redirected to Tower 1 or the Central Tower instead. O66 committed five players, which was likely too many given SPS’ low attendance and the low chance they would seriously contest the tower. O66 had decent spawns to threaten blocks if needed, but three players would have been enough to secure Tower 4 while sending the rest to reinforce the center.

💠Central Tower
AoW sent 8 players to the Central Tower while HK chose to give it up entirely in the opening minutes. That puts immediate pressure on HK to win both side towers before the Central Tower opens, because once AoW captures the middle, HK will be racing against the clock. If HK fails to secure both outer objectives quickly, AoW’s control of the center should erase the early deficit and give them the stronger long-term position.

💠Altars
Neither team sent anyone to either altar.
💠Home Towers
SPS had one guard at their home tower while O66 chose to leave theirs unguarded in the opening minutes.
💠Play-by-Play
At Tower 1, SPS won the top corner race while O66 secured the bottom corner, splitting early positional control. O66 drew first blood by zeroing one SPS player, but SPS answered on the bottom side and regrouped there to begin capturing the tower. O66 became too focused on attacking and failed to kick SPS out of the objective, allowing SPS to capture it at the 6-minute mark. O66 then eliminated two more SPS players, took their spots, and reinforced the area as both teams sent additional players back to the fight. With control of three sides of the tower, O66 retook the objective at the 11-minute mark and began wiping SPS from the area.

At Tower 4, SPS managed to block one relocation early, but the lone defender was flown a few minutes later. O66 captured the tower at the 5-minute mark, giving them an early scoring lead. Afterward, three more O66 players began relocating to reinforce the tower, while one peeled toward SPS’ home tower and three others started rotating toward the Central Tower.

In the center, SPS initially destroyed a relocation, but it had little impact as O66 quickly returned. O66 drew first blood on the bottom side while SPS answered on the top, then gained momentum by zeroing another player and advancing to surround O66. O66 failed to destroy multiple incoming relocations, allowing SPS to fully encircle them and open space from the left side. With control tightening, SPS began picking off targets from all directions, gradually overwhelming the defenders. They committed most of their team to the middle and secured the Central Tower at the 14-minute mark.

At the 11-minute mark, O66 still had their home tower completely unguarded, and SPS immediately punished the mistake by teleporting in to steal it, effectively trading it for Tower 1. O66 quickly began sending players back to respond, but SPS held firm with just three defenders, maintaining control for nearly 10 minutes. Eventually, O66 committed heavily with nine players, overwhelming the defense and reclaiming the tower at the 21-minute mark.

At the same time, SPS teleported two players to Tower 4, where O66 had left only two guards behind. Both O66 defenders were ungarrisoned, and SPS quickly zeroed them. O66 responded by teleporting two players of their own, while SPS sent another reinforcement, but SPS wiped the entire response and stole Tower 4 at the 27-minute mark. For much of the match, O66 split their pressure between the center and Tower 4, slowly gaining ground but never committing enough to the objective that mattered most. They eventually recaptured Tower 4 at the 42-minute mark, but by then it was too late, as they needed the Central Tower instead of dividing their forces. SPS had already built an 18,000-point lead with 18 minutes left and used the chaos to steal O66’s home tower again.

💠Summary
SPS defeated O66 99,350 to 74,200, with RYUSEI earning MVP. O66 failed to capitalize on their early numbers advantage, mismanaging rotations and positioning despite eventually securing Tower 4 and later Tower 1 after an early misplay. They should have reinforced their home tower around the 6-minute mark and focused on holding three objectives rather than lingering at the Central Tower. Once they lost their home tower, O66 overcommitted to reclaiming it, which exposed Tower 4 and further destabilized their map control. SPS, on the other hand, executed excellent rotations throughout, consistently exploiting openings while O66 was forced into reactive play. SPS secured third place on the podium.


What matchup do you want to see next? Let me know in the comments below!
💠Related Links
Version 2.9.4
Infinity Kingdom Official Website
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