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Arena of Honor – What Godenot would do ?

General Discussion Game Guides
Article Publish : 03/06/2026 03:40
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Edited by jul***@gmail.com at 03/06/2026 08:04





Hello everyone,

Today I’m going to make a detailed guide explaining how to play Arena of Honor correctly.

As an active and consistent Arena of Honor player, I see many people playing — but not playing properly. And what does that mean?


Many players build random structures.

Many don’t understand priorities.

Many don’t know what to attack — or when.


So today, I’ll present the correct strategic approach to the game.

We will follow this structure:


  • Map & Buildings Overview
  • Battle Strategy
  • Counter Strategy & Adaptation


Map & Buildings Overview






In the image, each team has:

  • 1 Clan Castle
  • 14 Strongholds
  • 1 Sept of the Seven
  • 1 Mining Site


Let’s understand what each one does and how it influences the match.

 

Clan Castle

The Clan Castle is the central structure of each team , it periodically sends troops to attack NPC buildings across the map , if an enemy captures your Clan Castle:


  • They receive 20% of your team’s total points.






 

 Strongholds

Strongholds can be divided into 5 types:

  • Infantry Camp
  • Cavalry Camp
  • Spearmen Camp
  • Bowman Camp
  • Trading Yard


Troop Camps

Troop camps generate troops that gather in the Clan Castle , those troops are then sent to attack NPC buildings.

The higher the level of the camp:


  • The better the troop quality
  • More Quantity of Troops available


Without strongholds, your Clan Castle becomes weak and ineffective.





















Trading Yard

Unlike troop camps, the Trading Yard does not generate troops.Instead, it increases the points generated by the Clan Castle:


  • Level 1 = 30 points per minute
  • Level 2 = 60 points per minute
  • Level 3 = 100 points per minute


However, each Stronghold contains a Trading Yard, and the total point generation per Stronghold equals 1400 points per minute.








Sept of the Seven

This building provides:


  • +100% Healing Speed






 Mining Site

A simple point-generation structure.


  • Provides 8,000 total points.
  • Once fully collected, it becomes useless.
  • After depletion, it no longer generates points.






Important Note

Strongholds, Clan Castles, Mining Sites, and Sept of the Seven:


  • Can be attacked by NPC troops from other teams ( Only Clan Castle )
  • Can be attacked if your Clan Castle is captured ( strongholds , mining sites and Sept of Sevens )

 

Universal Buildings

Now let’s talk about universal buildings.

These can be captured by anyone without special conditions (except waiting for protection bubbles to expire).

 

Altars


Altars are divided into several types:


Altar of the Father

This building increases player stats. The bonus is random — it can grant anything from infantry health to bowman defense



Altar of the Warrior

This building increases the Clan Castle stats. The bonus can affect NPC troops’ attack or NPC troops’ health, and it can be stacked depending on how many altars your team controls.







Altar of the Stranger

This building grants a random buff that affects how fast Clan Castle troops attack. In other words, it increases the speed at which troops gather and deploy to attack NPC buildings.






Altar of the Maiden

This building increases the points gained from all occupied buildings, boosting the number of points generated per minute.






Altar of the Smith

Increases gathering speed of Mine Shafts and Mining Sites.







Altar of the Crone

Increases troop stats when fighting inside your region (near your buildings).






Altars are powerful strategic multipliers.

 

Dragonpit


Adds a dragon to Clan Castle troops.

The dragon grants three random buffs.

Extremely strong in coordinated play.






 

Watch Towers


  • Generate points when attacked.
  • Automatically attack Mine Shafts.
  • Cause 5% direct troop losses.


They can only be attacked by Clan Castle troops.

Useful only for Points , but not game-changing






 

Catapults

Similar to Watch Towers, but:


  • They attack Glory City instead of Mine Shafts.
  • Reduce Glory City troop count by 5%.


Very useful when preparing to capture Glory City.





 

Mine Shafts

buildings like Mining Site , but at everywhere in map


  • 8 total on the map
  • Each provides 4,000 points
  • Total: 32,000 points


One of the best buildings to close the point gap.

 






Glory City

The best structure in the game.

If your team controls it:

  • You gain 10% of every team’s total points continuously.
  • It launches attacks on all Strongholds across the map.
  • If NPCs capture them, you are allowed to attack every Stronghold on the map from the team of captured strongholds .






Whoever controls Glory City controls the map.

 

Priority Ranking

Based on impact and long-term value:

1 . Glory City

Reason: 10% of point of every team income and full map attack capability.

2 . Strongholds

Reason: Without them, your Clan Castle becomes weak and ineffective.

3 . Clan Castle

Reason: Main offensive building for attacking NPC buildings.

4 . Catapults

Reason: Essential buildingl to weaken Glory City before capture.

5 . Mining Sites, Mine Shafts & Sept of the Seven

Reason: Provide points and sustain advantages.

6 . Watch Towers

Reason: Provide points, but limited strategic impact.

........................................................................................................................................................................................................................

Now that we understand the map and the buildings, let's talk about battle strategy.

This section will be divided into two main points:


  • Which buildings you should prioritize at the start of the match depending on your focus
  • How to choose buildings according to your strategic approach


And this leads to the most important question at the start of the game:


Which buildings should you prioritize — Trading Yards or Troop Camps?


At the beginning of the match, you must make the most important decision of the entire game.


Will your team focus on Trading Yards or Troop Camps?








The difference between these two choices defines the entire pace of your team.


Trading Yards – Point Generation Strategy


If you decide to focus on Trading Yards, your main objective is to maximize point generation.

With 14 Strongholds converted into max-level Trading Yards, you can generate:

1,400 points per minute for the Clan Castle.






This creates a constant scoring advantage throughout the match , as each troops camp generates 10 points per minutes , totalling a total of 140 of points per minute , This creates a constant scoring advantage throughout the match, since Troop Camps generate fewer points per minute, putting the enemy team at a scoring disadvantage.


What should you do if you choose Trading Yards?


If you follow this path, your strategy must stay consistent.

You should:


  • Prioritize building and upgrading Trading Yards
  • Capture Altar of the Maiden that increase Point Yield Boost (~20%)
  • Focus on Mine Shafts


Your objective is simple:

Scale your point generation while avoiding unnecessary fights.


The Problem with This Strategy


However, there is a critical downside.

By prioritizing Trading Yards, you sacrifice buildings that provide NPC troops.

And this creates several consequences:


  • You will not have strong enough troops to capture Catapults early
  • When trying to capture or defend Glory City, you will lose around 5% of your troops due to enemy Catapults
  • It will be much harder to maintain Glory City after capturing it , unless your team is very strong , but generally in a fair match , it won´t be possible . 
  • Your team will need to constantly reinforce
  • You will not be able to capture enemy Clan Castles


In other words:

You gain strong point generation early, but you lose the opportunity to capture Watch Towers and Catapults, which grant +200 points per minute each , totalling 600 points per minutes.

This means you may struggle during the decisive moments of the game.


The Positive Side of Trading Yards Strategy


But there is a very important advantage.

If you fully commit to the economic path, there is a real possibility that you can outscore a team that controls Glory City.

Yes.

Even without capturing Glory City.


Why is this possible?


Let's think about it mathematically.

  • 14 max-level Trading Yards → 1,400 points per minute - ( each match has a 60 minutes duration) = 84K of points
  • Point Yield Boost (~20%) ( Altar of the Maiden ) 
  • Mine Shafts
  • Mining Sites


A minimum of 140,800 points.

All together, this creates a constant point generation machine.

Meanwhile, the team that controls Glory City depends on several factors:

  • Maintaining control of the city
  • Constantly reinforcing it
  • Protecting their Catapults
  • Avoiding coordinated enemy pressure


If they fail to defend properly, the 10% bonus from Glory City may not be enough to overcome your accumulated economic advantage.


Winning Through Points

This strategy works particularly well when:

  • The enemy team is much stronger in combat
  • They focus everything on Glory City
  • They neglect Trading Yards and generate fewer points


By the end of the match, you may simply be:

Ranked #1 in total points

Even without controlling Glory City.


Direct Example


Team A


  • Controls Glory City
  • Gains 10% of every team's points
  • Nobody can remove them from the Glory City
  • But they focus heavily on battles and gain fewer points overall


Team B


  • Fully focused on Trading Yards
  • Generates constant points
  • Lower risk strategy


If the match lasts long enough, Team B can win simply by having more total points.


Conclusion

Trading Yards represent a long-term strategy.

You give up full map control, but gain:


  • Stability
  • Consistent point generation
  • A real chance to win through points generation 


It is less dominant, but sometimes more efficient........


(PS : is the most lazy option . )


Troop Camps – Military Strategy


If you choose Troop Camps (Infantry, Spearmen, Cavalry, and Bowman Camps), , These buildings directly strengthen the troops sent by the Clan Castle.






This unlocks three key strategic options:


Attacking the Enemy Clan Castle


By strengthening your clan castle troops:


  • You can pressure the enemy Clan Castle.
  • You may capture it.
  • You gain 20% of the enemy team's points.


This has a massive impact on the score, as it is an easy source of points, since most of your neighbors are NPCs, and NPCs are usually very easy to defeat.

Capturing the Clan Castle can completely change the pace of the match.


Attacking Watch Towers






Capturing a Watch Tower grants:

  • 4,000 instant points
  • 200 points per minute

Additionally, it stops the tower from causing 5% losses to your Mine Shafts.


It is a secondary control building, but still provides solid point generation.


Attacking Catapults






Capturing a Catapult also grants:

  • 4,000 instant points
  • 200 points per minute

But its real strategic value is different.

It prevents the Catapult from reducing 5% of the troops inside Glory City.

This is extremely important if your plan is to capture or defend Glory City.

Without enemy Catapults active, capturing Glory City becomes much easier.


Troop Camps Strategy Conclusion

By choosing Troop Camps, you gain:

  • The ability to capture enemy Clan Castles
  • Control over Watch Towers
  • Control over Catapults
  • A stronger chance to dominate Glory City
  • Greater map control


You sacrifice your points generations

But you gain decisive military power.

And in coordinated matches, power often decides the game.


Which Altars Should Military Teams Prioritize?


If you chose Troop Camps, your focus shifts from passive points to combat control.

So the question becomes:

Which Altars should you prioritize?


Priority 1 – Altar of the Warrior

This is the most important altar for military strategies.

It increases Clan Castle troop stats, meaning:

  • Stronger troops
  • Better performance in battles
  • Higher chances of winning fights for Catapults and Glory City

















Priority 2 – Altar of the Father

This altar increases player stats.

It strengthens:

  • Individual Attack Stats
  • Individual Health Stats
  • Individual Defense Stats
















Priority 3 – Altar of the Crone

This altar grants bonuses when fighting near your own region.

It is excellent for:

  • Defending newly captured Catapults
  • Defending Glory City
  • Protecting important Strongholds

















Priority 4 – Altar of the Stranger

This altar grants a random buff that affects how frequently the Clan Castle launches attacks.

It can be strong.

But it can also be mediocre.

Because of this inconsistency, it should not be a primary priority.






Low Priority for Military Strategy

If you are focusing on Troop Camps, avoid prioritizing:

  • Altar of the Maiden (point generation)
  • Altar of the Smith (gathering speed)












They improve economy, but they do not help you dominate the map.

Your focus should always be:

More strength → More control → More pressure → Higher chance of capturing Glory City.


How to Counter the Trading Yard Strategy

If the enemy team chooses Trading Yard Strategy, their objective is simple:

Generate as many points as possible while avoiding early fights.

Your mission is to break their point generation .


Remove All Point Sources

Focus on eliminating anything that generates passive points:

  • Altars that increase Point Yield (especially Maiden)
  • Mine Shafts
  • Mining Sites
  • Watch Towers

















Even if you cannot capture everything, denying these buildings already reduces their advantage.

Against Trading Yard Strategy , denial is more important than accumulation.


Gain Troop Camp Advantage


If possible, begin capturing Troop Camps.

Even if your start was balanced, you need to gain military superiority.

Why?

Because full Trading Yard teams have a structural weakness:

Weak combat power.

They will struggle to defend - ( NPCs buildings ) .


  • Catapults
  • Clan Castle
  • Key objectives


Pressure the Enemy Clan Castle

This is the decisive moment.

If you capture their Clan Castle:


  • You gain 20% of their points
  • You interrupt their passive economy
  • You destroy their scoring rhythm


This can be devastating for points generations strategies.............


Countering a Troop Camps Strategy

If the enemy chooses Troop Camps, it means they want to:


  • Dominate militarily
  • Control Catapults
  • Fight for Glory City
  • Pressure your Clan Castle


They are playing for map control.

So how do you react against a stronger military team?


The Simple Option

Ignore NPC buildings entirely.

Instead:


  • Focus on Trading Yards
  • Focus on Mine Shafts
  • Focus on point-generation Altars
  • Avoid direct fights


While they spend troops fighting for Catapults and Glory City, you turn the match into a point race.


But Be Careful

This only works if you:


  • Defend your Clan Castle well
  • Protect your key structures
  • Prevent early snowball


If the military team captures:


  • Your Clan Castle
  • Your key Altars
  • Glory City early


The advantage may become too large to overcome.


Advanced Option – Building Counter Strategy


This strategy only works if:


  • Your team is very active
  • Communication is fast
  • Players can react in real time.


If the enemy Troop Camps are stronger than yours, direct fights may be difficult.

In that case, you can adapt your composition.


Counter Through Troop Types


Arena of Honor has a natural troop counter system.

If you notice the enemy is strong with:


  • Infantry
  • Cavalry
  • Spearmen


You can:


  • Delete an existing building
  • Rebuild a Troop Camp that counters their troop type


This allows you to adapt your composition.


Why This Works?


If you are losing fights due to troop type advantages, the problem is composition, not levels.

By rebuilding counter Troop Camps you:


  • Improve battle efficiency
  • Reduce troop losses
  • Increase chances of capturing buildings.
  • Break the enemy's momentum


The Cost

This strategy has risks:


  • You lose time rebuilding
  • You may temporarily lose points
  • Your NPC buildings become weaker during the transition


Because of this, it only works if your team is active and coordinated.

If half the team is offline, it is not worth the risk.


When Should You Use This Strategy?


Use it when:

  • You are losing direct fights
  • The enemy has a clear troop composition advantage
  • There is still enough time left in the match
  • You need to turn the game around
  • The fight is fair, and every advantage matters.


It is a tactical adaptation play.


Final Conclusion


With everything explained, this guide covers the strategic fundamentals of Arena of Honor:


  • Understanding the map
  • Defining priorities
  • Choosing a clear strategic focus
  • Knowing when to adapt


Because in the end, Arena of Honor is not about building everything.

It is about choosing the right strategy — and executing it better than everyone else.

And remember:

The fight is fair.

And every advantage matters.

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