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[Review] Analysis of BUNS vs ST in IBL in Infinity Kingdom

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Article Publish : 02/08/2026 20:06
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Edited by fictions at 02/09/2026 03:57


💠Introduction

What’s up, folks? Welcome back to my Illusion Battlefield League(IBL) series, where I take a closer look at different matches. The IBL tournament differs from regular IB in that everyone will construct marches and skill builds using a fixed set of skills. At different stages of the tournament, more immortals and skills will become available. Everyone has access to the same immortals and the same skills. Castle skins and Lord Talents do not affect the more fast-paced battles of IBL. Relocations and marching speed are also faster. The event is one of the most entertaining events in Infinity Kingdom, and players enjoy spectating, almost like a sporting event. In this article, I’m going to take a closer look at the match between Server 73’s Snugglebunnies(BUNS) and Server 441’s Sapphire Throne(ST). BUNS’ positions in this match will be denoted in green while ST’s will be in red.


💠Table of Contents

  • Overview
  • Starting Positions and Talents
  • BUNS
  • ST
  • Tower 1
  • Tower 4
  • Central Tower
  • Altars
  • Home Towers
  • Play-by-Play
  • Summary


💠Overview

BUNS versus ST is a matchup between a seasoned contender and a first-time participant. Both teams entered at 3–0, but their backgrounds differ significantly. BUNS was last season’s runner-up and, despite starting the season late with many core players committed to a sister alliance for KvK, still carries a deep well of experience. ST is playing in their first IBL tournament and is still learning the nuances of the format. With both teams only able to field around 10 to 15 players per match, experience becomes even more critical, making BUNS the heavy favorite going into this matchup.


💠Starting Positions and Talents

BUNS

  • Started with 13 players and ended with 16
  • 7 Attack talents
  • 3 Defense talents
  • 3 Support talents

ST

  • Started with 12 players and ended with 17
  • 7 Attack talents
  • 3 Defense talents
  • 2 Support talents


💠Tower 1

At Tower 1, both teams committed four players. One ST member crossed toward BUNS’ side of the field, which was a misplay, as he was isolated far from his teammates and vulnerable to being erased, especially in a low-attendance match where numbers matter greatly. BUNS placed three players directly next to the tower, while ST had only one adjacent player and two positioned farther back. With tighter positioning and better proximity to both the tower and allies, BUNS was favored to control the area.



💠Tower 4

At Tower 4, BUNS committed five players while ST sent four. Despite the low attendance, ST had a couple of workable spawns and attempted to block relocations, with one player trying to block two BUNS landings on the left side of the tower. However, another ST player was positioned far to the right and effectively removed from the fight. All five BUNS players were moving directly next to the tower, meaning if ST’s block failed, the fight would quickly become a lopsided five versus two. If the block succeeded, the numbers would be roughly even, but the margin for error was extremely small for ST.



💠Central Tower

BUNS sent two players to the Central Tower. ST chose not to contest it in the opening minutes. It makes sense to give up early control of the Central Tower because it doesn’t open until ten minutes into the match and regaining control in a match with limited attendance is not difficult.



💠Altars

BUNS sent one player to the Sun Altar. Neither went to the Moon Altar. 


💠Home Towers

BUNS stationed one guard at their home tower. ST opted to leave theirs open and sent two players to BUNS tower. This is a huge waste of time because the BUNS guard can simply destroy the relocations and ST would have just wasted time.


💠Play-by-Play

BUNS opened Tower 1 by destroying a relocation and immediately applying pressure, attacking and rallying the nearest target while beginning the siege. With two of ST’s three players positioned far from the tower, resistance was minimal, and BUNS captured the objective just under five minutes into the match. They zeroed two defenders quickly, then eliminated the last player after he took multiple hits without garrisoning. ST attempted to send four more players back to Tower 1, but BUNS blocked and destroyed their relocations. Those reinforcements would have been better used relocating to the outskirts of the Central Tower rather than returning to a tower that had already been decisively lost.


At Tower 4, ST sent the wrong player to attempt a relocation block, and BUNS quickly turned the tables by blocking him instead. With the immediate numbers advantage, BUNS transitioned straight into a siege. They focused fire on one ST member and zeroed him before the five minute mark, then captured the tower shortly afterward. From there, BUNS continued the momentum by pressuring the next closest targets. ST attempted to reinforce with two latecomers, but BUNS destroyed one of the incoming relocations and eliminated two more players near the tower. The final defender, positioned farther away, was cleaned up last, leaving BUNS firmly in control of the area.


BUNS secured the Central Tower at the 11 minute mark with no initial resistance. ST attempted to respond by relocating a single player, but that relocation was immediately blocked. They then tried to relocate three players side by side on the bottom side of the tower, which proved disastrous. BUNS blocked one of those relocations and quickly zeroed the other two once they arrived. From that point on, ST had no ability to contest the area and could do little more than defend themselves as BUNS maintained full control of the objective.


Four minutes into the match, ST relocated two players to BUNS’ home tower, which was defended by two guards. The guards attempted to destroy the incoming relocations but failed to send the required three attacks in time. ST then relocated three more players to the tower and successfully zeroed both guards, though BUNS managed to take one invader down in the process. A few BUNS players responded by relocating back from spawn and Tower 4, and ST failed to destroy those incoming relocations. BUNS quickly eliminated the remaining invaders and recaptured their home tower at the 14 minute mark.


At the seven-minute mark, the BUNS player who had gone to the Sun Altar at the start of the match used the altar’s invisibility to slip into ST’s home tower, which was being guarded by only a single player. Caught completely off guard, the defender failed to take any action to stop the relocation. Two ST players attempted to respond by moving from their spawn, but BUNS destroyed both of their incoming relocations. With no meaningful resistance, the invader captured the tower at the 11-minute mark, and the lone guard never attempted to clear the tower. Additional BUNS members then relocated in to secure the position, and from that point on, BUNS held all five objectives for the remainder of the match.


💠Summary

BUNS dominated the match, winning 100,000 points to ST’s 6,200, with KAI earning MVP honors. ST’s opening concept—conceding the center to overload the outer towers—was sound for a low-attendance game, but the execution was extremely poor: their players positioned too far from objectives, failed to block or destroy relocations, and repeatedly isolated themselves from support. Both alliances’ home-tower guards performed badly, but ST paid the heavier price by allowing preventable steals early. BUNS capitalized cleanly on these mistakes, controlled the map with ease, moved to 4-0, and handed ST their first loss at 3-1.



What matchup do you want to see next? Let me know in the comments below!


💠Related Links

Version 2.9.2

Infinity Kingdom Official Website

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#infinitykingdom #buns #st #ibl

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