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Infinity Kingdom : Medusa Performance Review 2025!

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Article Publish : 12/06/2025 00:16
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A full analysis of the new Chaos Immortal and her role in the evolving meta

Introduction

Medusa enters Norheim as one of the most recognizable figures in classical mythology. She represents fear, punishment, beauty, and destruction at the same time. In Infinity Kingdom, that dual nature becomes a ranged Chaos Immortal built around passive damage, control resistance, and ultimate based disruption.

Her identity is not tied to one large burst window. She delivers constant physical pressure and predictable damage through her passive. The official report positions her as a well rounded Immortal who can compete with the current top damage dealers, especially Loki. This article looks at how her kit really behaves, how Eternal Battlelust changes her, and where she fits in serious lineups.

Medusa basics:

  •  Element: Chaos
  •  Position: Range
  •  Troop type: Bowman
  •  Recommended artifact: Double Serpent Bracelet Annihilation
  •  Recommended artifact main stat: Physical attack bonus %

On paper, Medusa is designed as a premium, long term Chaos investment. She is not a gimmick Immortal. Her identity is clear and backed by solid numbers. That alone makes her worth a serious look.

Table of Content

  • Medusa’s Identity
  • Understanding Gaze of Silence
  • Passive Damage and Control Immunity
  • Ultimate Utility, Energy Regen, and Petrification
  • Eternal Battlelust Synergy
  • Medusa vs Loki and Apollo: Performance Findings
  • Team Recommendations
  • Maël’s Opinion
  • Conclusion


Medusa’s Identity

Medusa is a ranged physical damage dealer in the Chaos element. She is placed in the backline and uses bow troops. Her design is different from the last wave of Chaos additions. Apollo brought active damage bursts. Nine Tails brought support and cleanse. Medusa brings continuous physical pressure and mixed control.

She is defined by three pillars:

  •  A passive skill that triggers every six seconds
  •  An active ultimate that cleanses and attempts petrification
  •  An unusually high Energy Regen stat that accelerates everything tied to her ultimate

The official report positions her as a “well-rounded” Immortal. Practical testing shows she is more than that: she is a rhythm setter. Medusa dictates tempo through constant pressure, reliable passive damage, and repeated windows of control.

Her main damage does not rely on her ultimate, it comes from a passive effect that triggers every six seconds. That passive damage loop defines her entire performance profile. It makes her stable even when fights become messy, when energy is suppressed, or when control is chained.

She also carries a secondary identity. She is not a pure damage cone. She can cleanse herself and attempt petrification through her ultimate. That gives her a lighter but consistent form of battlefield disruption.

Maël’s Opinion: Medusa is what Chaos lacked for a long time. A damage dealer that does not fall apart the moment control appears. That alone separates her from many of her competitors.


Understanding Gaze of Silence

Gaze of Silence is Medusa’s skill. It has three parts working together.

  1. Passive damage: After battle starts, she deals physical damage to all enemies every six seconds. This is classified as passive skill damage. Once the fight begins, the loop continues at its own pace. It is insensitive to most forms of control.
  2. Cleanse on ultimate: When she casts her ultimate, Medusa clears all debuffs from herself. Any accumulated negative effects are removed. She resets before the next cycle of damage.
  3. Petrification and Mark of Revenge: After casting her ultimate, she has a seventy percent chance to petrify targets. Enemies that are immune to control instead receive Mark of Revenge. Medusa’s passive damage increases against marked targets. The official text highlights this as a way to keep her damage relevant against units that cannot be controlled.

The result is a skill that does not depend on one single interaction. She damages, cleanses, and either controls or amplifies. There are no wasted outcomes.

Maël’s Opinion: Gaze of Silence is a clean, modern design. Every part of the skill connects to another part of her kit. Nothing is conditional to the point of being dead weight.

Passive Damage and Control Immunity

Most backline damage dealers have a weakness. Control effects break their output. Once silenced, stunned, or slowed, their impact falls off sharply. Medusa’s passive loop ignores that problem. Because her main damage is passive skill damage, it continues to trigger and is not tied to energy regen.

That single point changes many matchups. Against control heavy lineups, she keeps contributing while others would be shut down. Combined with Mark of Revenge, she also gains bonus damage against targets that cannot be controlled. Control immune units are not safe. They either lose tempo through petrification or take more damage over time through mark of revenge.

This makes Medusa a strong answer against slow, control focused compositions and against teams that rely on immunity rather than traditional defensive stats.

Maël’s Opinion: Medusa punishes teams that lean too much on control or immunity as their main answer to damage. She is not the hardest hitting Immortal in a single instant (or is she?) but she is the one who keeps hitting when others stop.


Ultimate Utility, Energy Regen, and Petrification

Her ultimate skill is not just a trigger for petrification. It is a scheduled reset of her status.

The active component of Gaze of Silence brings the real pressure.

Her ultimate:

  • Removes all debuffs
  • Attempts petrification at 70 percent
  • Places Mark of Revenge on immune targets

All of this is tied to her Energy Regen.

  • Base Energy Regen: 116.6
  • Expected value with bonuses: 135–145
  • She casts extremely frequently
  • She cleanses before casting

Practical impact:

  • Medusa is a constant crowd control (cc) threat
  • She destabilizes enemy rotations
  • She recasts too often to be momentum-locked
  • She is usable in burst teams, sustain teams, and hybrid rotations
  • With the right skills mix, she can be the main damage dealer through passive damage

The green markers on the graph show her passive damage cycle. Every 6 seconds she delivers a 600% hit to all ennemies, completely independent of her energy regen. That alone creates steady pressure.

Then the yellow energy curve shows how fast she reaches one thousand energy and casts. At 135 regen per second she triggers an ultimate roughly every 7.4 seconds. Each cast cleanses her, attempts petrification, and applies Mark of Revenge when resisted.

High passive damage + high active (cc) uptime is a volatile combination.

Maël’s Opinion: Medusa is a tempo engine. Any Immortal who accelerates both damage and control simultaneously tends to shape the meta. Her regen is the scariest part of her kit. Her ultimate is not a classic burst tool. It is a rhythm tool. It cleanses, it disrupts, and it improves her damage focus. That is more valuable than another big number. Every cast removes debuffs from Medusa. That means she spends less time under harmful effects, less time suffering from damage over time or stat reductions, and more time in a clean state where her passive can work at full value. In longer fights this repeated cleanse matters as much as any heal. The petrification component adds disruption. A seventy percent chance across multiple targets is not absolute control, but it is enough to force gaps in enemy rotations. Even a small delay in key ultimates can break a chain and lower the overall output of the opposing team.For targets that resist control due to immunity, Mark of Revenge ensures that nothing is wasted. They become priority damage targets through her passive. She either slows them or punishes them.


Eternal Battlelust Synergy

Eternal Battlelust is the strongest Tower of Knowledge pairing for Medusa. This new legendary skill is not available yet.

Battlelust stacks when passive or triggered skills deal damage.

Medusa’s passive ticks every six seconds.

This means:

  • She stacks Battlelust quickly
  • She reaches max potential reliably
  • She gains 100 percent physical damage
  • She gains 20 percent damage reduction
  • She sustains better in prolonged engagements


This synergy turns Medusa from steady into oppressive.When your passive or triggered skills deal damage, increase your physical damage by five percent and reduce damage taken by one percent. This stacks up to twenty times.

Medusa, by design, triggers passive damage every six seconds. If you pair her with additional triggered skills such as Battle Frenzy or Battle Stance, she stacks Eternal Battlelust quickly and keeps it active. In practice she climbs to full stacks in the early portion of a fight and holds the buff through most of the duration.

This synergy defines her as a scaling threat. As the battle goes on, she becomes harder to kill and hits significantly harder. She starts stable and ends dangerous.

The official expertise recommendation also supports this identity.

Deadly Aim Specialization (Gale Force) grants her thirty percent critical rate and a fifty percent physical damage bonus. Combined with Eternal Battlelust, her damage coefficient climbs without relying on random spikes.

Maël’s Opinion: Eternal Battlelust turns Medusa into a ramping engine.


Medusa vs Loki: Performance Findings

Medusa and Loki both sit in the backline, but the way they create pressure could not be more different. Loki relies entirely on active magical burst from his ultimate. His damage spikes only when his rotation aligns, and that rotation is vulnerable to interruption, control, or defensive auras. A single well-timed reduction effect, such as Divine Blessing.

Divine Blessing directly cuts into Loki’s output because it reduces ultimate damage specifically. His value rises and falls depending on how cleanly he can execute his bursts.

Medusa’s rhythm does not follow those rules. Her primary damage source is passive and triggers every six seconds whether she is controlled, slowed, or pressured. Passive damage cannot be lowered by Divine Blessing or any ultimate-specific reduction. It is stable, predictable, and immune to the counters that weaken Loki. Her ultimate matters for cleansing and petrification, but not for producing damage. Even if her cast is delayed, her pressure continues uninterrupted.

This difference becomes decisive in testing. Loki can still open stronger in very short matches, where his first rotation hits before Medusa’s tempo establishes itself. But once control cycles begin, his output collapses under repeated petrification and cleanse-driven disruptions. Medusa’s damage curve never dips. Her passive keeps ticking, her ultimate keeps cleaning her state, and her pressure grows as fights extend.

The result is a matchup defined by volatility versus consistency. Loki wins only when he ends the fight before Medusa starts controlling it. Medusa wins almost every time the battle lasts long enough for her passive cycles to accumulate.


Digest

  • Loki’s burst is active magical damage and is reduced by Divine Blessing
  • Medusa’s damage is passive and unaffected by ultimate-defense skills
  • Medusa maintains pressure and cleans herself from control


Maël’s Opinion: Medusa does not replace Loki or Apollo. She invalidates inconsistent burst meta patterns. Her stability plus CC gives her a higher floor and a surprisingly high ceiling.


Team Recommendations

Medusa fits naturally into Chaos lineups that can take advantage of her tempo cycles. Her passive damage rewards marches that stay alive long enough for her six-second rhythm to accumulate value, and her petrification windows become far more threatening when supported by frontline or midline disruption. The strongest structure so far pairs her with Anubis, Fu Fei (or Nine Tails), and Ares, forming a balanced squad that rotates denial, sustain, and crowd control without relying on fragile burst timing.

Ares is the key amplifier in this setup. His Fright effect and Medusa’s petrification create alternating moments of enemy inactivity. When one control window ends, the other often begins. This staggered disruption makes opposing backlines lose tempo while Medusa continues applying passive pressure. Fu Fei stabilizes the formation by healing the team and maintaining control immunity uptime, giving Medusa the space she needs to cycle her ultimate repeatedly. Anubis completes the structure with increasing damage taken by ennemies and consistent physical damage.

Skill selection follows the same principle: improve damage consistency and accelerate cycle time. Battle Frenzy, Eternal Battlelust are the strongest default options because they scale directly with her passive output and reward long fights. Eternal Battlelust in particular turns Medusa into a sustained threat, stacking her damage and reducing incoming punishment with every passive tick. For players who want a more aggressive or specialized curve, Energy Mastery, Time to Shine, and Blade Dodge offer alternative paths depending on march durability or enemy matchup.

Her exclusive artifact, the Double Serpent Bracelet – Annihilation, strengthens her control identity by extending Mark of Revenge. Longer marks mean more passive amplification, clearer priority targeting, and better punishment against enemies who resist petrification. Over multiple cycles, this effect pushes her damage beyond what raw attack stats can achieve.

Digest

  • Best core lineup: Ares, Fu Fei, Anubis, Medusa
  • Ares + Medusa creates near-continuous control windows
  • Skills should favor consistency and stacking, not burst
  • Eternal Battlelust is her strongest long-fight enabler
  • Artifact extends Mark of Revenge for higher passive damage over time


Conclusion

Medusa is a complete Immortal.

Near perfect, but complete.

  • She brings stability through passive damage
  • She brings disruption through fast petrification
  • She scales with the newest (soon to be added) ToK legendary skill
  • She resists the usual counters that shut down backline carries
  • She fits into existing Chaos teams without reworking your entire lineup


In testing, she outperforms Loki in stability, contests Apollo in raw output, and introduces a control pattern neither of them possess.

Whether she becomes the new defining backliner of 2025 will depend on how alliances adapt to her pressure.

But today, Medusa stands as one of the most promising Immortals released in recent updates.

If you want to build her: do it with purpose, test her in your own matchups, and prepare to rethink your Chaos march.

For more insights, check out my previous articles here.

download Infinity Kingdom now and script your legend.

Until next time — Maël, Press Officer | Server 243

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