
💠Introduction
What’s up, folks? Welcome back to my Illusion Battlefield League(IBL) series, where I take a closer look at different matches. The IBL tournament differs from regular IB in that everyone will construct marches and skill builds using a fixed set of skills. At different stages of the tournament, more immortals and skills will become available. Everyone has access to the same immortals and the same skills. Castle skins and Lord Talents do not affect the more fast-paced battles of IBL. Relocations and marching speed are also faster. Relocations and marching speed are also faster. The event is one of the most entertaining events in Infinity Kingdom, and players enjoy spectating, almost like a sporting event. In this article, I’m going to take a closer look at the Week Ten Point Phase match between Server M018’s Homicidal Tendencies(HT) and Server 344’s SavageHunter(AWO0). HT’s positions in this match will be denoted in green while AWO0’s will be in red.
💠Table of Contents
- Overview
- Starting Positions and Talents
- AWO0
- HT
- Tower 1
- Tower 4
- Central Tower
- Altars
- Home Towers
- Play-by-Play
- Summary
💠Overview
Both alliances were on a tear going into this match and had a 6-1 record apiece. HT’s loss was against Server 73’s ARC, where they got demolished. Three out of their last four matches have been extremely close, and they were able to eke out the win each time. AWO0’s lone loss came against Server 345’s LC. The game was much more competitive than HT’s loss. AWO0’s wins have been more impressive than HT’s. AWO0 also fields more players week-to-week than HT can, so I would favor AWO0’s odds in this match.
💠Starting Positions and Talents
AWO0
- Started with 28 players and ended with 38
- 18 Attack talents
- 9 Defense talents
- 1 Support talents
HT
- Started with 23 players and ended with 29
- 15 Attack talents
- 5 Defense talents
- 3 Support talents
💠Tower 1
HT sent eight players to Tower 1 while AWO0 sent six. HT had better edge spawns, so they contested the corner spots of the tower. Their formation was more spread out, with more control over the area around the tower. AWO0 gave up both corner spots and gathered into one corner. HT should be able to take the tower if AWO0 doesn’t focus on defending it.
💠Tower 4
HT sent ten players to Tower 4, and AWO0 sent six with one overlap. While HT doesn’t have a ton of edge spawns for Tower 4, most of their players should arrive at their spots faster than AWO0 would. HT gave too much space and respect to AWO0’s relocations. Only two players on the right side relocated adjacent to the tower, while the top side gave up the spots to AWO0. Two AWO0 players tried to block relocations deep into HT’s side of the tower, which was a massive mistake. Despite HT’s poor positioning around the tower, they should be able to take the tower due to their sheer numbers.
💠Central Tower
HT chose to give up the Central Tower. AWO0 sent eight players to the center with one overlap. I don’t agree with HT’s decision to let AWO0 have control of the middle in a match with so many players. Even if HT took both outer towers, they would only gain 6,000 points every ten minutes. AWO0 could basically make the center their point of deployment. They could move players from the spawn to the center and move players from the center to the outer towers. That would take less time than HT relocating players from their spawn to either outer tower. Over time, AWO0 would outpace HT.
💠Altars
HT sent one player to each altar. AWO0 sent one player to the Moon Altar and two players to the Sun Altar. I dislike teams wasting time at altars in the early minutes of the match. Control of towers is so crucial that getting altars is only necessary if you need to plan an attack on the enemy team’s tower.
💠Home Towers
HT stationed two guards at their home tower. One guard didn’t park directly next to the tower, which is suboptimal. AWO0 had one guard defending their home tower. They also sent one to HT’s tower, which would inevitably get blocked or destroyed, so it would end up being a waste of time. The only way that works is if players leverage the invisibility given by the altars.
💠Play-by-Play
At Tower 1, every player from both alliances finished their relocations. AWO0 came out swinging, dealing massive damage to one player before HT was able to return fire. Both teams relied heavily on solo attacks instead of rallies. With their numerical advantage, HT was able to capture the tower with little difficulty a few minutes later. They also started using rallies and were able to zero an enemy. HT started positioning itself around AWO0, and AWO0 failed to destroy the relocations that were next to them. AWO0 tried to send reinforcements to the tower, but with attacks coming from multiple sides, AWO0 was unable to hold their position, and most of their players were zeroed.

At Tower 4, HT blocked two relocations and immediately zeroed an enemy who forgot to garrison, leaving AWO0 with just three players. HT captured the tower with zero resistance a couple of minutes later, giving them their third outer tower of the match. HT dealt massive damage to two other members, and at this point, they should have used more rallies to zero them. Those in the back rows needed to move closer and around the tower. Instead, they stayed in the back, and HT took forever to clear some of them. It allowed AWO0 to relocate more players to the tower, forcing HT to keep players there instead of rotating.

AWO0 had free rein in the center, and they seized the tower at the 13-minute mark. Some players started rotating to HT’s home tower as early as five minutes into the match. Others rotated to Tower 1 to try to steal the tower.

HT players guarding their home tower relocated to block AWO0’s incoming relocations instead of moving next to or close to them to destroy them. Destroying relocations is always better because it puts the ability to relocate on cooldown, whereas blocking relocations will still allow the enemy to relocate again. A couple of AWO0 players moved next to the tower, and since the guards were so far away, AWO0 finished constructing. Over the next 20 minutes, HT was unable to fully clear the area. They relied too much on solo attacks. AWO0 was able to thwart their defenses, send more players to reinforce the siege, and steal the tower at the 24-minute mark. AWO0 was up a tower, but they were down 12,000 points.

All of the HT players who were zeroed at Tower 1 and Tower 4 relocated to help retake their home tower. It took over eight players five minutes to defeat two invaders. HT retook the tower at the 29-minute mark, but another four minutes passed before the other two were killed. HT only lost the tower for four minutes, but the damage was already done. The invasion drew so many players back from Towers 1 and 4.

AWO0 never stopped attacking the other two outer towers. Since HT kept getting zeroed at their home tower, it forced more players to stop by to defend. That meant there were fewer players available to defend the other outer towers. Furthermore, AWO0 was relocating to the outskirts of each tower. Instead of surrounding the tower, HT relocated further and further out. Their compact formation slowly scattered and left some teammates to fend for themselves. By the 30-minute mark, there were only two guards left at Tower 1, none of whom were next to the tower. AWO0 swooped in with seven players, zeroed a guard, and stole the tower at the 38-minute mark.

At the same time, a third of AWO0 was laying siege to Tower 4 as well. Like Tower 1, HT could not afford to send players to reinforce it, so their numbers kept dwindling until over half of HT was either stuck in spawn or defending their home tower. AWO0 surrounded Tower 4 and stole their fourth tower 41 minutes into the match. They should have gotten it several minutes earlier with their overwhelming numbers, but not all of them were focused on the tower. AWO0 was down merely 5,000 points with 19 minutes to go. HT would go on to retake Tower 1 with 12 minutes left, but they were still down one tower and 7,000 points. AWO0 was able to complete the comeback.

💠Summary
AWO0’s Hexane was the match MVP as they won with 96,700 points to HT’s 77,400. HT played the early game well, giving up the center to overload the two outer towers. HT’s biggest issue is their poor defense after controlling a tower. Many of the players in the back rows refuse to move closer to the tower. In general, HT does not surround its towers well. They get pulled away by enemy relocations. Additionally, HT does a poor job of destroying relocations, so they allow enemies to move next to them. They also need to rally more. HT takes too long to zero enemies when they outnumber them significantly. It was apparent at Towers 2 and 4. On the other hand, AWO0 has been improving game by game and played well from behind. They took advantage of HT’s lackadaisical defense to force them to answer their invasion, and then rotated well to leverage that advantage. They could have given up Tower 4 from the start as the bottom-sided team and only focused on controlling two towers. They would have had more of a chance at Tower 1. Nonetheless, AWO0 moved to 7-1 while HT dropped to 6-2.
What matchup do you want to see next? Let me know in the comments below!
💠References
Version 2.8.5
💠Related Links
Infinity Kingdom Official Website
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