GTarcade App

More benefits, more surprises

Get

Details page

[Review] Analysis of SSQ vs SF in Regular IB in Infinity Kingdom

Press Officer Forum suggestion
Article Publish : 11/11/2024 01:02
Translate

💠Introduction

What’s up, folks? Welcome back to my Illusion Battlefield(IB) series where I take a closer look at different matches. IB is different from the IB League tournament in that you will use your normal teams, skill sets, talents, and decoration skins so strength is extremely relevant. The mode is also much slower-paced. Relocations and marching speed are slower. The event is one of the most entertaining events in Infinity Kingdom that players enjoy spectating, almost like a sporting event. In this article, I’m going to take a closer look at the match between Server 38’s Celestial Plains(SSQ) and Server 170’s Sexy as Fck(SF). SF’s positions in this match will be denoted in yellow while SSQ’s will be in red.


💠Table of Contents

  • Overview
  • Starting Positions and Talents
  • SF
  • SSQ
  • Tower 1
  • Tower 4
  • Central Tower
  • Altars
  • Home Towers
  • Turning Point
  • Summary


💠Overview

SF is an alliance with an IBL championship under their belt and the alliance recently received several top tier migrators from Server 205. Meanwhile, SSQ’s top players are not all on the server. Several of them migrated elsewhere to fight Server 170 in KvK instead. SF lost to SSQ’s sister alliance AoW a couple of weeks back and AoW merged with SSQ for KvK so this is a rematch in a way.


💠Starting Positions and Talents

SF

  • Started with 33 players and ended with 36
  • 10 Attack talents
  • 18 Defense talents
  • 5 Support talents


SSQ

  • Started with 34 players and ended with 39
  • 12 Attack talents
  • 18 Defense talents
  • 3 Support talents


💠Tower 1

SSQ sent 12 players to Tower 1 and SF sent one lone warrior. Several SSQ players could cancel their relocations, wait for the cooldown, and move elsewhere. SF’s solo player wasted his own time by going alone.


💠Tower 4

SSQ sent 12 players to Tower 4 and SF sent 17. In my opinion, SF overloaded the tower significantly more than necessary. Since SF is the team that spawns on the top side of the map, Tower 4 is closer to them. Additionally, SF had so many edge spawns that they could leverage to block multiple relocations. Teams with that many advantages at Tower 4 usually do not overload the tower. Using the edge spawns to seize advantages at Tower 4 and overloading the other towers would have been a better decision.


💠Central Tower

SSQ only sent three players to the center while SF relocated twelve. Unless the three players are strong enough to hold off until reinforcements come, they should have gone somewhere else. It’s the same mistake SF made at Tower 1.


💠Altars

Neither team sent anyone to their respective altars.


💠Home Towers

SSQ had three guards stationed at their home tower and SF had two at theirs.


💠Play-By-Play

At Tower 1, SSQ opted not to cancel any of their relocations. They immediately captured the tower and all the players collectively sent attacks towards the single SF player. By the time all the marches returned, the player was sent back to the spawn. That’s at least eight minutes he could have spent elsewhere.

Despite having so many edge spawns for Tower 4, SF didn’t manage to block or destroy a single relocation which is a colossal failure and complete waste of an advantage. Fortunately, SF’s positions gave them nearly full control of the tower. They had more players and were closer to the tower. SSQ tried to battle back for a while but they should have just rotated to the center. With each team controlling one side tower, controlling the center was going to be the win condition.

In the center, SSQ blocked one relocation and destroyed two others. In return, SF zeroed the player immediately. Surprisingly, the two other SSQ players held their own until reinforcements started trickling in. SSQ’s strongest player slowly crept up towards SF and SF should have done a better job destroying his relocation. He slowly pushed SF back and when the clock struck ten, multiple SSQ players had already surrounded the top side of the tower. Try as they might, but SSQ was too strong for SF and they captured the tower at the 14-minute mark. SSQ controlled three towers to SF’s two and held a small 750-point lead.

At eight minutes, SSQ players from Tower 1 started relocating to SF’s home tower and not a single guard blocked or got close enough to destroy their relocation. SF let five players surround the outskirts of the tower who quickly destroyed them and crept closer to the tower. They captured it at the 18-minute mark. SF players in the spawn tried to move closer but they relocated next to SSQ players who easily destroyed the relocations.

At the same time, SF made a play for SSQ’s own Tower 3 at ten minutes. One player teleported in and one relocated. SSQ could have destroyed the relocation but the guard was caught napping. SF made quick work of the two players and captured the tower shortly after, nullifying their blunder at their home tower.

Right before 14 minutes, SF’s strongest player, Jet Li, teleported to Tower 3 and no one from SSQ could deal with him. Several other SF players relocated to back him up and they stole the tower from SSQ at the 21-minute mark, giving SF their first tower lead. SSQ was still up by 3,100 points.

As a response, SSQ’s strongest player teleported to Tower 4 at 19 minutes with others in tow. By 21 minutes, he cleared out all but two players around the tower and made a play to capture it. Three minutes later, the tower lead had flip-flopped again. SSQ held on to a mere 3,000-point lead with 35 minutes left in the match. Both teams held the other team’s home tower and whoever lost the tower would likely lose the match. The onus was on SF to capture the tower and all SSQ had to do was hold it.

And they did. SF eventually lost SSQ’s home tower at 39 minutes. SF didn’t have any reinforcements show up to hold the tower because they were all struggling to retake their home tower. SSQ was up by 15,000 points with 20 minutes left. Even if SF recaptured their home tower, they would still need another tower, but they didn’t have time nor teleports left for another play.

 

💠Summary

SSQ’s HondaToyota was the match MVP as they took the win with 100,000 points to SF’s 51,700. Both teams were willing to play opposite sides of the map all game. If one team captured a tower, the other alliance captured another. The Central Tower was nearly uncontested the entire match and while the teams were swapping towers, SSQ held the center the entire match, and that gave them the win. SF is extremely bad at garrisoning relocations. Needing 17 players to take Tower 4 and losing the center despite a massive numbers advantage was a huge miss on SF’s part. They seemingly lack good fundamentals and should go back to the drawing board.

What matchup do you want to see next? Let me know in the comments below!

 

💠References

Version 2.7.4



💠Related Links

Infinity Kingdom Official Website

PC

iOS

Android


#infinitykingdom #ssq #sf #ib 

Translate