Following the end of the trial season, our developers have listened closely to your feedback, and made comprehensive optimizations to the gameplay, balance, and visual effects of Legion of Frostborne. Legion of Frostborne now has more gentle survival requirements, tighter cooperative gameplay, and more room for strategizing. We cordially invite you to the Frozen Realm once more to experience the newly optimized content, and share your feedback with us. With your guidance, we will continue to improve Legion of Frostborne, as well as develop new exciting game modes in the future!
In version 1.8, we'll introduce the new Frostborne of Legion attack and garrison limitations. More details will be available in the update log tomorrow, so stay tuned!
〓New Limitations: Cities and Checkpoints in the Frozen Realm
1. When Attacking: At least one grid occupied by the target city or checkpoint must be within the range of the Thermal Towers of your Alliance or friendly Alliances. Otherwise, you cannot dispatch troops to attack the city/checkpoint.
2. Contested: If no grids occupied by the target city or checkpoint are within range of the Thermal Towers of your Alliance or friendly Alliances, you cannot dispatch troops to attack the city/checkpoint. If you already have troops marching to garrison the city/checkpoint, these troops will return immediately upon arrival. However, troops already garrisoned in the Wall or districts of the city/checkpoint will not be recalled due to loss of Thermal Tower range. 3. After Occupation: Already occupied cities and checkpoints will not be lost even if they fall outside the Thermal Tower range of your Alliance or friendly Alliances.
This means that you and your allies must use thermal towers to pave their way, step by step, to the gnomes' cities. What do you think of this change? Let us know!