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[Review] Analysis of BUNS vs RH in IBL in Infinity Kingdom

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Article Publish : 10/12/2026 13:04
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💠Introduction

What’s up, folks? Welcome back to my Illusion Battlefield League (IBL) series, where I take a closer look at different matches. The IBL tournament differs from regular IB in that everyone constructs marches and skill builds using a fixed set of available skills. At different stages of the tournament, more Immortals and skills become available, but every player has access to the same options. Castle skins and Lord Talents do not affect the faster-paced battles of IBL, while relocation and marching speeds are also increased. The event is one of the most entertaining in Infinity Kingdom, with players often spectating matches almost like a sporting event. In this article, I’m going to take a closer look at the matchup between Server 73’s Snugglebunnies (BUNS) and Server 482’s Recruiter Hunters (RH).


💠Table of Contents

  • Overview
  • Starting Positions and Talents
  • Tower 1
  • Tower 4
  • Central Tower
  • Altars
  • Home Towers
  • Play-by-Play
  • Summary


💠Overview

BUNS played only three matches during the Points Phase, winning all three before dominating their playoff bracket with convincing victories over OF, SJ, and NG+ to secure a spot in the Top 16. RH comes from a younger server competing in its first IBL tournament and finished the Points Phase with a 6–2 record after a slow start followed by a strong finish. After losing to ToW in the opening playoff round, RH battled through the Silver Bracket, defeating MID, BDE, and NB before earning a rematch against ToW, where they secured their own Top 16 berth. BUNS should enter this matchup as the favorite despite generally fielding fewer players, as their superior experience, individual strength, relocation control, and coordination should give them an advantage over the relatively inexperienced RH.


💠Starting Positions and Talents

BUNS

  • Started with 24 players and ended with 26
  • 17 Attack talents
  • 5 Defense talents
  • 2 Support talents

RH

  • Started with 27 players and ended with 30
  • 22 Attack talents
  • 4 Defense talents
  • 1 Support talent

RH started with a three-player advantage and eventually finished with four more players, while both teams heavily favored Attack talents. RH’s 22 Attack talents gave them an especially aggressive setup, but BUNS brought slightly more Defense and Support utility despite having fewer players overall. The attendance difference was not large enough to decide the match on its own, but it did allow RH to spread more players across the opening objectives, meaning BUNS needed to use better allocation, positioning, and relocation denial to prevent RH from converting its extra numbers into map control.


💠Tower 1

At Tower 1, BUNS committed seven players while RH sent eight. BUNS concentrated most of its forces on the right side of the tower, while RH spread its players across the left and bottom sides, giving them better control of the surrounding area. With RH’s higher opening attendance allowing them to commit a few more players across the map, BUNS needed to compensate by creating stronger local advantages rather than fighting at a slight disadvantage everywhere. RH’s opening relocations were reasonably positioned but could have been optimized further. They had a favorable corner spawn that could have been used to block one of BUNS’ relocations, while another player could have positioned closer to his teammates to provide better support during the opening exchanges.


💠Tower 4

At Tower 4, BUNS sent only one player, effectively conceding the objective to RH. That lone player would have been better off reinforcing Tower 1 to even out the numbers rather than spending the opening minutes at Tower 4, where he had virtually no chance of stopping RH’s siege alone and would inevitably be zeroed. RH committed 10 players to the tower, including one overlapping relocation, which was an excessive allocation given the lack of opposition. Once RH realized BUNS was not seriously contesting the objective, at least half of those players should have canceled their relocations and redirected elsewhere. This would have allowed them to reinforce Tower 1 or the Central Tower much earlier instead of tying up roughly a third of their opening roster at an essentially uncontested objective.


💠Central Tower

At the Central Tower, BUNS committed 14 players, clearly making it their highest priority, while RH sent only eight, including one overlapping relocation. Both teams contested the same relocation spot, but BUNS held a significant numbers advantage that should allow them to establish control of the surrounding area. This allocation showed the logic behind BUNS effectively conceding Tower 4: rather than spreading their smaller roster across all three objectives, they created an overwhelming advantage at the most valuable opening tower. BUNS needed to capitalize quickly by zeroing RH’s defenders, denying reinforcements, and securing the objective before RH could rotate its excess players from Tower 4 toward the center.


💠Altars

Neither team sent anyone to either altar, showing that both sides prioritized the major opening objectives rather than spreading players across lower-value areas. Given BUNS’ decision to concentrate heavily on the Central Tower and RH’s larger commitments to both side towers, ignoring the altars was a reasonable decision for both teams during the opening phase.


💠Home Towers

Both teams stationed one player at their respective home towers. This was a reasonable allocation, as it provided basic protection without unnecessarily removing too many players from the more important opening battles. However, a single defender would not be enough against a coordinated invasion, so both teams still needed to monitor incoming relocations and reinforce quickly if their home tower came under pressure.


💠Play-by-Play

At Tower 1, BUNS destroyed two RH relocations before both teams began exchanging rallies. RH drew first blood with superior rallies and garrisons, prompting BUNS to immediately relocate two players from the Central Tower to reinforce the fight. RH also sent multiple reinforcements toward the objective, but BUNS did everything they could to block or destroy the incoming relocations. As the battle continued, BUNS gradually wore down several RH players, leaving them with low prosperity and forcing some back to spawn. BUNS then sneakily captured Tower 1 at the 12-minute mark, as RH was too focused on attacking to effectively interrupt the siege. With so many RH players already low on prosperity, their reliance on garrisons became particularly costly. Once those garrisons failed, multiple players were zeroed almost simultaneously, allowing BUNS to reverse the opening momentum and take the objective despite beginning the fight with fewer players.

At Tower 4, the lone BUNS player managed to delay RH’s siege for about a minute despite being heavily outnumbered. However, RH quickly overwhelmed him with a barrage of attacks, eventually zeroing him and clearing the objective. With no other BUNS players in the area to contest the siege, RH captured Tower 4 without much difficulty just four minutes into the match. Although the capture itself was efficient, committing 10 players to achieve it was not, as many of those players could have contributed much more at Tower 1 or the Central Tower.

At the Central Tower, BUNS blocked one RH relocation and destroyed another, while RH accidentally blocked one of their own. With nearly a three-to-one effective numbers advantage after those failed relocations, BUNS immediately zeroed one RH player and destroyed another incoming relocation before quickly eliminating the four remaining defenders. RH struggled to reinforce the objective, as BUNS destroyed two more incoming relocations and made quick work of the two reinforcements who finally managed to arrive. BUNS completely dominated the opening exchanges, preventing RH from establishing any meaningful presence around the objective and capturing the Central Tower uncontested at the 12-minute mark. This was the clearest example of BUNS’ strategy working as intended: conceding Tower 4 allowed them to overload the center, while strong relocation denial made RH’s attendance advantage almost irrelevant.

Eleven minutes into the match, a BUNS player who had previously moved to an altar relocated to RH’s home tower, where only one guard was stationed. An ally quickly teleported in to help zero the lone defender, and together they destroyed two incoming relocations and blocked another. The invasion prompted RH to teleport a player to defend the tower, while several more relocated from spawn to reinforce the area. However, BUNS refused to back down, teleporting additional players into the fight and zeroing most of RH’s defenders before finally capturing the tower at the 26-minute mark. The attack provided value beyond the tower itself, as RH was forced to divert players away from other objectives to defend its home side. By the halfway point of the match, BUNS had already accumulated a 14,000-point lead, and their continued pressure prevented RH from concentrating enough players anywhere else on the map to reverse the momentum.


💠Summary

BUNS defeated RH 100,000 to 36,300, with NotHere earning MVP honors. Despite having fewer players in attendance, BUNS’ superior allocation, relocation denial, and battlefield coordination allowed them to neutralize RH’s numerical advantage. Their decision to effectively concede Tower 4 and overload the Central Tower gave them overwhelming control of the most valuable opening objective, while RH wasted too many players securing an uncontested side tower. At Tower 1, RH compounded the problem by focusing heavily on attacking rather than protecting the objective, allowing BUNS to steal the tower despite RH’s stronger opening exchanges. BUNS then used coordinated pressure on RH’s home tower to force even more defenders away from the rest of the map, steadily increasing their strategic advantage. RH had the larger roster, but BUNS consistently made better use of the players they had, demonstrating that effective allocation and relocation control can matter more than raw attendance. BUNS advances to face HOT in the next round, while RH is eliminated from the tournament.


What matchup do you want to see next? Let me know in the comments below!


💠Related Links

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