please could you ask the dumb devs why they sell agility items for a lot of money which are NOT even available to free players, ie, agility gems. When the game now sets up the player with the highest agility in turn 2 to automatic death if the opponent has the ghost charge (spamms post) active on their red witch that wrongly ends up carrying over a 1 turn skill over into the start of turn 2 because it was not spent in turn 1. This is the same dumbness as a supremacy 1 turn no damage still being active in turn 2 which NEVER EVER happens.
more than the issue posted can you ask this ''why do you code games when you are so DUMB''
they must have been smoking some good ganja when they confused the previous end of description ''2 turns'' with the ''each turn'' after the full stop. as spammy says the skill must end after the turn and be activated again during the regular skill in turn 2 not at the very start of turn 2 because it was not used. its not that difficult to understand is it unless your a dumb dev. this bug is so bad that there are times when red witch survives two attacks in a row that would kill her because the devs are so DUMB. the skill prevents 2 heros from death once each, not one hero twice - DUMB



