
Alliance Conquest Report
Alliance Conquest is back — and at the last minute, BDR outscored RoD and NBe for the Number One spot in Alliance score. Inside Alliance Conquest, they don’t need to fight to reach the Number One spot — all they need to do now is fight to keep it.
With some changes to Alliance Conquest, we’ll have to see how it affects BDR. The biggest change is that you cannot race until the bubbles on buildings are fully dropped, meaning no more fast preset racing. Players who usually race will now avoid using commanders, forcing alliances to do risky swaps — giving enemies a chance to snipe the building.
This story might’ve been different if FuK had gotten a stronger opponent, but since we ranked under BBs in our score — choosing to support BDR to help them reach Number One — we ended up with an easier, smaller alliance instead.
Our first featured match is BDR vs FFS, two very strong alliances with great coordination facing off. As the match begins, Mother, Warrior, and both Targaryen and Lannister Outposts fall to BDR’s enemy, FFS. But we keep our rallies and slow marches ready, waiting for FFS’s swaps.


When they attempt to swap Mother, our slow marchers speed in, trying to snipe the building — and luckily for BDR, we capture Mother (which provides a healing buff) with MAKIMA, a very strong Infantry account. With MAKIMA holding Mother, there’s no need to swap it.

FFS then moves to swap Warrior, successfully placing Joseph, one of the strongest Spear-focused accounts in the game. But while FFS focuses on Warrior, our solos and rallies strike Lannister Outpost. With the distraction at Warrior, reinforcements to the Outpost are minimal — and we easily get Tominy inside, a solid Cavalry account.


To ensure we can hold it, we plan to swap the Outpost with The Mad King. With only 2 minutes and 30 seconds before the Ports open, we must swap fast, then send rallies to Warrior — aiming to capture it before moving on to the Ports.

BDR’s fast reaction time leaves no chance for FFS. Our mass rallies and perfect coordination are too much for Joseph — even the losing rallies contribute to BDR’s success in capturing Warrior, gaining not only the Total Buff but also Base buffs from holding Warrior, Mother, and an Outpost.

With 54 seconds before the Ports open, we decide to swap Warrior with our strongest account, Tholking, making it nearly impossible for FFS to retake the building — as long as BDR’s reinforcements remain flawless.

The race for the Ports begins. Both alliances claim one each. FFS manages a faster swap, while BDR decides not to swap Targaryen Port, since Problemkii is already inside. Our rallies toward Lannister Port are too slow, allowing FFS reinforcements to protect Vitoo from losing it immediately.

With nothing else left to rally, BDR targets Vitoo at Lannister Port. Unfortunately for pure Infantry accounts, the damage is minimal — and Total Wreck’s rally, launched without being filled, loses over 2 million troops against only 15,000. Luckily, his loss isn’t in vain: BDR successfully captures Lannister Port, and with only seconds to spare, Denkura counts down the swap to secure it.


Meanwhile, FFS rallies Targaryen Port, trying to take something back and distract BDR from the ultimate goal — Casterly Rock.


Sadly for FFS, their rallies on Targaryen Port fail. They bring BDR low on reinforcements, but our troops prove too strong — and our racers secure Casterly Rock just a second before FFS could get inside.
With FFS slow marching on Casterly Rock, swaps remain risky but possible. Before any FFS players can strike, BDR already has 5.2 million troops inside, and the FFS assaults bounce harmlessly off Light Yagami.

With nothing left to lose, FFS goes after what they believe to be BDR’s weakest point — Lannister Outpost. Their rallies cause a few reinforcements to bounce, as they delay their speeds — but ultimately, they fail to take the building.



After losing the first round, FFS tries again at Lannister Outpost — getting close, but failing once more.

Realizing there’s no chance of victory, FFS begins launching a few rallies just to bleed BDR’s buildings — not to capture them, but to drain speed-ups and possibly reach over 60k points by racing for the Mines.




When the Mines open, BDR swaps Grombold and ImperialRock inside with perfect precision — under 30 seconds, flawlessly executed, with no FFS snipes. Knowing the match is lost, FFS calls it, choosing to conserve resources for future battles.

Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness.
When you play the game of thrones, you win or you die. There is no middle ground.
So if you're still playing it safe, still waiting for the "right moment", still scared to start, still sitting on your dreams… understand this:
The middle ground is an illusion, it doesn't exist.
Nobody remembers the ones who almost did it. History is kind to those who moved, with fear, with faith, or with fire.




![[S4-R10] House Tyrell“The Roses Shall Not Yield”](https://oss.gtarcade.com/forum/jpg/2025-12-06/15220_d3f05dcf-0d37-40b0-83fc-bb37874af12d_075952.jpg?x-oss-process=image/resize,w_150,h_150)
