UC47 of Gtarcade
I've noticed a critical issue with the agility (AGI) mechanic during battles. It seems that the player who initiates the attack always gets to use their battle skills first, regardless of the agility stats of either team. This breaks the intended turn order and makes agility meaningless in its current state.
I’ve attached two battle logs against the same opponent:
- First Battle: I initiated the attack. My entire party activated their battle skills first, regardless of agility order, and I won.
- Second Battle: The opponent initiated the attack. Their team activated all battle skills first, again ignoring agility, and they won.
In both cases, whoever initiates the battle gains an unfair advantage by always acting first. This isn't how the agility system should function.
Please investigate this issue as it affects game balance significantly. A server maintenance or reboot may be needed to reset or fix the battle logic.
http://uc47-loa.gtarcade.com/share.php?sid=39005900000142&pkId=10468b9f819459ca
http://uc47-loa.gtarcade.com/share.php?sid=39005900000142&pkId=10468ba3e6cc6666




