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Agility Madness

Agility Madness

Bugs and Support
Article Publish : 03/26/2025 20:23
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Edited by spa***@msn.com at 03/26/2025 20:28

The developers really have lost the plot recently, agility in some battles is utterly ridiculous.

Check out the insane situation in this battle against my good friend Sunnyboy

In screenshot 1 Sunny's Astromancer's agility is 12,133,013,444 (12.133 Billion)

In screenshot 2 Sunny's Astromancer's agility is 12,481,975,994,839 (12.481 Trillion)

I would like the developers to explain how this 1,028 X increase in a single round is achieved?

This is repeatable and with so many forum posts concerning game bugs, it would seem the devs are still sleepwalking through their shifts.

Another bonus bug with Mona's roundskill in screenshot 3

http://ue1-loa.gtarcade.com/share.php?sid=39005900000877&pkId=12667e3e8ef1e971




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nameni
nameni
8 days ago
#1

The third screenshot isnt a bug its part of kitsunes mona’s and lumias skills. Each of them have the ability to make the highest attack enemy basically harmless by disabling their damage. And the agility thing i have no idea

spa***@msn.com
spa***@msn.com
7 days ago

Battle skills are only active in round one and Mona was not disarmed to begin with, its a bug.

nameni
nameni
7 days ago

@spa***@msn.com

never said mona was disarmed astrocaller was the one whos damage was disabled

silvermistr
silvermistr
7 days ago
#2

I'm no expert in this but by observation, the agility is likely added from the first round. I meant, the buffs should stay even after the heroes are dead. We even have a sylph that increase party's agility upon their death. For -1, I will ask them for sure how it happened.

spa***@msn.com
spa***@msn.com
7 days ago
#3

Here is today's WB, Spamm2 kills the 1st and 3rd boss and still has significantly less points than Whatever after only killing the 2nd boss, so forgive me for not having faith in the ability of the developers to get the math correct.






jks***@gmail.com
jks***@gmail.com
6 days ago
#4

Screenshot 1: sunny's agi,

Made few calculations, here what it COULD be:

2.141155348009734e+18

(your way off from that..) -lol-

spa***@msn.com
spa***@msn.com
3 days ago

The values in the screenshots are what players are concerned with.

silvermistr
silvermistr
6 days ago
#5

Spamm, that WB's damage issue, they have no solution yet although they suspected that the damage might have exceeded the limit. From my understanding, it will be something like this, let's say they put up 10 digits damage for this event but when it exceeds 10 digits, only the first 10 are recorded and this makes you be the 2nd place instead of 1st. Again, this is just from my understanding, so I might be wrong.

Back to our -1 mystery. I don't really get it but this is the answer I got from the translation. Please remember that our devs are from China, so I can't explain more than what they know. Thank you.

Mona's turn-based skill is to heal the team, and then part of the healing value will cause damage to the enemy. The remaining 5 characters have 4 healing + 1, and 1 causes a relatively large amount of healing, but this healing amount cannot be affected by the self-damage bonus like the ordinary skill, and may be reduced to a very low level by the opponent's damage reduction, so only 1 point of blood is deducted.
spa***@msn.com
spa***@msn.com
3 days ago
#6

Firstly I'd like to thank you for your tireless work in the forum, you are truly a star. You are the first mod to provide answers from the developers to address specific game mechanic queries from myself.


Where in the game does it state that certain heroes are not to benefit from the damage bonus?, this reads to me like the developers have arbitrarily decided that this roundskill is separate to every other hero's, despite the fact it uses the word 'damage' in the description, and the skill can be affected by the opponents damage reduction but not by the features in the game to increase damage output. There is even a feature in the stable to add a damage bonus directly to this hero!


World Boss correct ranking solution.

The workaround for this is simple, the developers add this points system and ignore total damage to determine ranks in WB.

1 point for a successful attack against a boss, 10 points for the player that kills the first boss

30 points for the player who kills the 2nd boss and 50 points for the player that kills the 3rd boss.

The 1 point will help players too weak to one shot a boss and achieve a rank, the boss points will assure the players killing the weaker bosses do not rank above players killing the stronger bosses.

This is a good solution and does not require altering current code calculating world boss damage and could be quickly implemented.

silvermistr
silvermistr
2 days ago
#7

Honestly, Spamm, please don't try to make sense what they are doing as it will make you feel frustrated. I mean, I have been with them for years and can't even understand their logic for most things and sometimes, despite the obvious fault, they will say no to a check or a fix for that matter. Like the recent new event, I told them that it's bugged but they said no, it's not and the reason is because they trust their QA team. You could imagine how frustrated I was while discussing it with them and I did this for many days till I was ready to pull my own hair.

Anyway, about that point-based for WB, it's not a bad idea but as long as the bosses are easily killed, not a lot of players can participate the event itself, which is another issue. I don't even remember the last time I attended WB since I left that event alone the moment I saw everyone in the server can kill them without my intervention. Not bragging but I feel bad for joining when I'm already at the top in a semi-active server. In my opinion, it will be better to put a new kind of WB than tweaking the current WB. Trust me, I'm always nervous when they mess with the old codes. When something goes wrong, who do you think the players will come to? ME. 😂😂

Regardless, I help with what I can since I have been with the game long enough and want to support those who are still playing. I'm not giving up on the game either way since I have already invested years of my time on it. If you have any other concerns, let me know, I will try to push for an answer.

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